Rexx Programming/How to Rexx/variable assignment

To assign a number to a variable, we use the equal sign (=). The left side names the variable, and the right side contains a value or an expression, potentially including other variables.

x = 3 y = 5 z = x * y /* z is now 15 */

It doesn't even just have to be numbers. Any string or valid expression is allowed.

greeting = "Hello" audience = "world" sentence = greeting"," audience"!" say sentence