OpenGL Programming/reference

Function type and namespace reference for OpenGL gl.h glu.h glut.h OpenGL basic testing app to use with examples in this section

to be sorted

 * void glAccum (GLenum op, GLfloat value);
 * void glAlphaFunc (GLenum func, GLclampf ref);
 * GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
 * void glArrayElement (GLint i);
 * void glBegin (GLenum mode);
 * void glBindTexture (GLenum target, GLuint texture);
 * void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
 * void glBlendFunc (GLenum sfactor, GLenum dfactor);
 * void glCallList (GLuint list);
 * void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
 * void glClipPlane (GLenum plane, const GLdouble *equation);


 * void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
 * void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
 * void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
 * void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
 * void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 * void glCullFace (GLenum mode);
 * void glDeleteLists (GLuint list, GLsizei range);
 * void glDeleteTextures (GLsizei n, const GLuint *textures);
 * void glDepthFunc (GLenum func);
 * void glDepthMask (GLboolean flag);
 * void glDepthRange (GLclampd zNear, GLclampd zFar);
 * void glDisable (GLenum cap);
 * void glDisableClientState (GLenum array);
 * void glDrawArrays (GLenum mode, GLint first, GLsizei count);
 * void glDrawBuffer (GLenum mode);
 * void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
 * void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
 * void glEdgeFlag (GLboolean flag);
 * void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
 * void glEdgeFlagv (const GLboolean *flag);
 * void glEnable (GLenum cap);
 * void glEnableClientState (GLenum array);
 * void glEnd (void);
 * void glEndList (void);
 * void glEvalCoord1d (GLdouble u);
 * void glEvalCoord1dv (const GLdouble *u);
 * void glEvalCoord1f (GLfloat u);
 * void glEvalCoord1fv (const GLfloat *u);
 * void lEvalCoord2d (GLdouble u, GLdouble v);
 * void glEvalCoord2dv (const GLdouble *u);
 * void glEvalCoord2f (GLfloat u, GLfloat v);
 * void glEvalCoord2fv (const GLfloat *u);
 * void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
 * void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
 * void glEvalPoint1 (GLint i);
 * void glEvalPoint2 (GLint i, GLint j);
 * void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
 * void glFinish (void);
 * void glFlush (void);
 * void glFogf (GLenum pname, GLfloat param);
 * void glFogfv (GLenum pname, const GLfloat *params);
 * void glFogi (GLenum pname, GLint param);
 * void glFogiv (GLenum pname, const GLint *params);
 * void glFrontFace (GLenum mode);
 * void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
 * GLuint glGenLists (GLsizei range);
 * void glGenTextures (GLsizei n, GLuint *textures);
 * void glGetBooleanv (GLenum pname, GLboolean *params);
 * void glGetClipPlane (GLenum plane, GLdouble *equation);
 * void glGetDoublev (GLenum pname, GLdouble *params);
 * GLenum glGetError (void);
 * void glGetFloatv (GLenum pname, GLfloat *params);
 * void glGetIntegerv (GLenum pname, GLint *params);
 * void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
 * void glGetLightiv (GLenum light, GLenum pname, GLint *params);
 * void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
 * void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
 * void glGetMapiv (GLenum target, GLenum query, GLint *v);
 * void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
 * void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
 * void glGetPixelMapfv (GLenum map, GLfloat *values);
 * void glGetPixelMapuiv (GLenum map, GLuint *values);
 * void glGetPixelMapusv (GLenum map, GLushort *values);
 * void glGetPointerv (GLenum pname, GLvoid* *params);
 * void glGetPolygonStipple (GLubyte *mask);
 * const GLubyte * glGetString (GLenum name);
 * void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
 * void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
 * void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
 * void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
 * void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
 * void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
 * void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
 * void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
 * void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
 * void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
 * void glHint (GLenum target, GLenum mode);
 * void glIndexMask (GLuint mask);
 * void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
 * void glIndexd (GLdouble c);
 * void glIndexdv (const GLdouble *c);
 * void glIndexf (GLfloat c);
 * void glIndexfv (const GLfloat *c);
 * void glIndexi (GLint c);
 * void glIndexiv (const GLint *c);
 * void glIndexs (GLshort c);
 * void glIndexsv (const GLshort *c);
 * void glIndexub (GLubyte c);
 * void glIndexubv (const GLubyte *c);
 * void glInitNames (void);
 * void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
 * GLboolean glIsEnabled (GLenum cap);
 * GLboolean glIsList (GLuint list);
 * GLboolean glIsTexture (GLuint texture);
 * void glLightModelf (GLenum pname, GLfloat param);
 * void glLightModelfv (GLenum pname, const GLfloat *params);
 * void glLightModeli (GLenum pname, GLint param);
 * void glLightModeliv (GLenum pname, const GLint *params);
 * void glLightf (GLenum light, GLenum pname, GLfloat param);
 * void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
 * void glLighti (GLenum light, GLenum pname, GLint param);
 * void glLightiv (GLenum light, GLenum pname, const GLint *params);
 * void glLineStipple (GLint factor, GLushort pattern);
 * void glLineWidth (GLfloat width);
 * void glListBase (GLuint base);
 * void glLoadIdentity (void);
 * void glLoadMatrixd (const GLdouble *m);
 * void glLoadMatrixf (const GLfloat *m);
 * void glLoadName (GLuint name);
 * void glLogicOp (GLenum opcode);
 * void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
 * void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
 * void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
 * void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
 * void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
 * void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
 * void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
 * void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
 * void glMaterialf (GLenum face, GLenum pname, GLfloat param);
 * void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
 * void glMateriali (GLenum face, GLenum pname, GLint param);
 * void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
 * void glMatrixMode (GLenum mode);
 * void glMultMatrixd (const GLdouble *m);
 * void glMultMatrixf (const GLfloat *m);
 * void glNewList (GLuint list, GLenum mode);
 * void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
 * void glNormal3bv (const GLbyte *v);
 * void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
 * void glNormal3dv (const GLdouble *v);
 * void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
 * void glNormal3fv (const GLfloat *v);
 * void glNormal3i (GLint nx, GLint ny, GLint nz);
 * void glNormal3iv (const GLint *v);
 * void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
 * void glNormal3sv (const GLshort *v);
 * void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
 * void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
 * void glPassThrough (GLfloat token);
 * void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
 * void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
 * void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
 * void glPixelStoref (GLenum pname, GLfloat param);
 * void glPixelStorei (GLenum pname, GLint param);
 * void glPixelTransferf (GLenum pname, GLfloat param);
 * void glPixelTransferi (GLenum pname, GLint param);
 * void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
 * void glPointSize (GLfloat size);
 * void glPolygonMode (GLenum face, GLenum mode);
 * void glPolygonOffset (GLfloat factor, GLfloat units);
 * void glPolygonStipple (const GLubyte *mask);
 * void glPopAttrib (void);
 * void glPopClientAttrib (void);
 * void glPopMatrix (void);
 * void glPopName (void);
 * void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
 * void glPushAttrib (GLbitfield mask);
 * void glPushClientAttrib (GLbitfield mask);
 * void glPushMatrix (void);
 * void glPushName (GLuint name);
 * void glRasterPos2d (GLdouble x, GLdouble y);
 * void glRasterPos2dv (const GLdouble *v);
 * void glRasterPos2f (GLfloat x, GLfloat y);
 * void glRasterPos2fv (const GLfloat *v);
 * void glRasterPos2i (GLint x, GLint y);
 * void glRasterPos2iv (const GLint *v);
 * void glRasterPos2s (GLshort x, GLshort y);
 * void glRasterPos2sv (const GLshort *v);
 * void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
 * void glRasterPos3dv (const GLdouble *v);
 * void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
 * void glRasterPos3fv (const GLfloat *v);
 * void glRasterPos3i (GLint x, GLint y, GLint z);
 * void glRasterPos3iv (const GLint *v);
 * void glRasterPos3s (GLshort x, GLshort y, GLshort z);
 * void glRasterPos3sv (const GLshort *v);
 * void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
 * void glRasterPos4dv (const GLdouble *v);
 * void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
 * void glRasterPos4fv (const GLfloat *v);
 * void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
 * void glRasterPos4iv (const GLint *v);
 * void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
 * void glRasterPos4sv (const GLshort *v);
 * void glReadBuffer (GLenum mode);
 * void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
 * void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
 * void glRectdv (const GLdouble *v1, const GLdouble *v2);
 * void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
 * void glRectfv (const GLfloat *v1, const GLfloat *v2);
 * void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
 * void glRectiv (const GLint *v1, const GLint *v2);
 * void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
 * void glRectsv (const GLshort *v1, const GLshort *v2);
 * GLint glRenderMode (GLenum mode);
 * void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
 * void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
 * void glScaled (GLdouble x, GLdouble y, GLdouble z);
 * void glScalef (GLfloat x, GLfloat y, GLfloat z);
 * void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
 * void glSelectBuffer (GLsizei size, GLuint *buffer);
 * void glShadeModel (GLenum mode);
 * void glStencilFunc (GLenum func, GLint ref, GLuint mask);
 * void glStencilMask (GLuint mask);
 * void lStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
 * void glTexCoord1d (GLdouble s);
 * void glTexCoord1dv (const GLdouble *v);
 * void glTexCoord1f (GLfloat s);
 * void glTexCoord1fv (const GLfloat *v);
 * void glTexCoord1i (GLint s);
 * void glTexCoord1iv (const GLint *v);
 * void glTexCoord1s (GLshort s);
 * void glTexCoord1sv (const GLshort *v);
 * void lTexCoord2d (GLdouble s, GLdouble t);
 * void glTexCoord2dv (const GLdouble *v);
 * void glTexCoord2f (GLfloat s, GLfloat t);
 * void glTexCoord2fv (const GLfloat *v);
 * void glTexCoord2i (GLint s, GLint t);
 * void glTexCoord2iv (const GLint *v);
 * void glTexCoord2s (GLshort s, GLshort t);
 * void glTexCoord2sv (const GLshort *v);
 * void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
 * void glTexCoord3dv (const GLdouble *v);
 * void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
 * void glTexCoord3fv (const GLfloat *v);
 * void glTexCoord3i (GLint s, GLint t, GLint r);
 * void glTexCoord3iv (const GLint *v);
 * void glTexCoord3s (GLshort s, GLshort t, GLshort r);
 * void glTexCoord3sv (const GLshort *v);
 * void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
 * void glTexCoord4dv (const GLdouble *v);
 * void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
 * void glTexCoord4fv (const GLfloat *v);
 * void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
 * void glTexCoord4iv (const GLint *v);
 * void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
 * void glTexCoord4sv (const GLshort *v);
 * void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
 * void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
 * void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
 * void glTexEnvi (GLenum target, GLenum pname, GLint param);
 * void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
 * void glTexGend (GLenum coord, GLenum pname, GLdouble param);
 * void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
 * void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
 * void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
 * void glTexGeni (GLenum coord, GLenum pname, GLint param);
 * void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
 * void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
 * void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
 * void lTexParameterf (GLenum target, GLenum pname, GLfloat param);
 * void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
 * void lTexParameteri (GLenum target, GLenum pname, GLint param);
 * void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
 * void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
 * void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
 * void glTranslated (GLdouble x, GLdouble y, GLdouble z);
 * void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
 * void glVertex2d (GLdouble x, GLdouble y);
 * void glVertex2dv (const GLdouble *v);
 * void glVertex2f (GLfloat x, GLfloat y);
 * void lVertex2fv (const GLfloat *v);
 * void glVertex2i (GLint x, GLint y);
 * void lVertex2iv (const GLint *v);
 * void glVertex2s (GLshort x, GLshort y);
 * void glVertex2sv (const GLshort *v);
 * void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
 * void glVertex3dv (const GLdouble *v);
 * void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
 * void glVertex3fv (const GLfloat *v);
 * void glVertex3i (GLint x, GLint y, GLint z);
 * void glVertex3iv (const GLint *v);
 * void glVertex3s (GLshort x, GLshort y, GLshort z);
 * void glVertex3sv (const GLshort *v);
 * void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
 * void glVertex4dv (const GLdouble *v);
 * void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
 * void glVertex4fv (const GLfloat *v);
 * void glVertex4i (GLint x, GLint y, GLint z, GLint w);
 * void glVertex4iv (const GLint *v);
 * void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
 * void glVertex4sv (const GLshort *v);
 * void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
 * void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);

color

 * glColor Set color from a color pointer or a set of R G B A varables  with or without alpha  multiple varable types for inputs.

clear

 * void glClear (GLbitfield mask);
 * void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 * void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
 * void glClearDepth (GLclampd depth);
 * void glClearIndex (GLfloat c);
 * void glClearStencil (GLint s);