OpenGL Programming/Installation/Mac

OpenGL was deprecated in macOS 10.14, but at least in macOS 10.15, OpenGL and GLUT are still available

Use GLUT and OpenGL from within Xcode:

 * Open Xcode located in "/Developer/Applications/"
 * Choose "New Project" from the file menu
 * Choose "Command Line Tool" under the Application template for Mac OS X
 * Choose type "C++"
 * Enter your desired project name and directory and click create
 * In the "Linked Frameworks and Libraries" area click the "+" button, and select "OpenGL.framework"
 * Repeat for "GLUT.framework"

When &#35;including OpenGL & GLUT header files (but not the regular ones like iostream) within Xcode, make sure to do so like this:

&#35;include  &#35;include   &#35;include 

in other words:

&#35;include 

OpenGL 프로그래밍/설치/맥