OpenGL Programming/Anti-Aliasing

- DRAFT -

Concept keywords:


 * (Spatial) Anti-aliasing
 * MSAA (MultiSample Anti-Aliasing)
 * Provided by OpenGL
 * According to phoronix.com, MSAA is still in progress in Mesa.
 * Full GLUT example available at OpenGL wiki, using GL_MULTISAMPLE/GLUT_MULTISAMPLE (not producing results with Mesa 8).
 * Supersampling or FSAA (Full-Scene/Full-Screen Anti-Aliasing)
 * using the accumulation buffer: cf. ../Supersampling

Shader-based (with acronyms feast!):
 * Fast Approximate Anti-Aliasing (FXAA): based on Intel's MLAA
 * Normal Filter AA (NFAA): using edge detection
 * Practical Morphological Anti-Aliasing (PMAA) and Enhanced Subpixel Morphological Antialiasing (SMAA):
 * http://www.iryoku.com/mlaa/
 * http://www.iryoku.com/smaa/