Mega Man Battle Network/Program Advances

Program Advances are special "combination attacks" that can be performed if the correct set of BattleChips are slotted in the correct order. These are typically more powerful than the BattleChips that constitute the Program Advance. For more information, check out the Program Advance overview.

Typically, the slotting of similar chips may produce a similar set of Program Advances. Thus, similar Program Advances will be grouped together. Here is a list of all the Program Advances found in Battle Network:


 * 500Barrier
 * Arrows
 * BeastFang
 * BetaSword
 * BetaWave
 * BigHeart
 * BigNoise
 * BloodDrain
 * BodyGuard
 * Boxer
 * BubbleSpread
 * BusterBomb
 * CactusDance
 * CosmoPrison
 * Curse
 * Darkness
 * DarkMessiahNeo
 * DoubleHero (includes DeuxHero and 2xHero)
 * ElementSword
 * EverCurse
 * FlameCross
 * FootBall
 * Gater
 * GelRain
 * GigaCannon
 * GreatYoYo
 * GutsShoot
 * HeatSpread
 * HeavyStamp
 * HyperBurst
 * HyperRatton
 * InfiniteVulcan
 * LifeSaver
 * LifeSword
 * MagShock
 * MasterStyle
 * MegaBurst
 * MomQuake
 * OmegaArrow
 * OmegaBall
 * OmegaCannon
 * OmegaLance
 * OmegaRatton
 * OmegaSpear
 * PileDriver
 * PitHockey
 * PitRang
 * PoisonPharaoh
 * PrixPower
 * Punch
 * ShakePar
 * SuperSpread (includes SuperWide)
 * TimeBomb+
 * WildBird
 * UltraBomb
 * ZetaArrow
 * ZetaBall
 * ZetaCannon
 * ZetaImpact
 * ZetaLance
 * ZetaPunch
 * ZetaRatton
 * ZetaSpear
 * ZetaStep
 * ZetaStraight
 * ZetaVariable
 * ZetaYoYo