Lore of Learning/Patterns of Learning

Inspired by Alexander's architectural patterns and software design patterns.

These are learning/ teaching/ educating/ facilitating learning patterns.

=Template=

Name of the pattern
A concise name which communicates the scenario.

Problem statement
Describe the context and the challenge(s).

Motivation
Why this needs to be achieved, or why it is desirable.

Forces
Forces involved in meeting the challenge in context.

Solution
Instructions for this pedagogical design.

Relation to other patterns
Describe other patterns relating to this one.

Examples of Use
Real world examples of where this pattern is observed.

=Example=

Chalk and Talk
One educator at the front of the class talking to a number of learners.

Problem statement
Communicating a lot of information in broadcast style. May be useful as a prelude to other more engaging learning activities.

Motivation
It is highly criticised, and perhaps should be listed among the /Anti-patterns/. However, given the frequency of auditorium-style class-rooms, it is a good idea to specify how to do this well.

Forces
A large amount of information to be communicated in a limited amount of time to a large number of people.

Solution
Preparation. Engagement ... etc. (describe the solution - instructions)

Relation to other patterns
aka "Sage on the Stage" ....

Examples of Use
This is a common way of "teaching" around the world, ....

=See Also=


 * Pedagogical Patterns