Introduction to ActionScript 3.0

Welcome to, a book on ActionScript 3.0 that anyone, including you, can edit!

Table of contents

 * /Introduction/
 * Section I: The Bare Basics of ActionScript
 * Structure of a class
 * /Variables and Data Type/
 * /Functions/
 * /Operators/
 * /Control Structures and Arrays/
 * /More About Objects/
 * /Inheritance/
 * /Interfaces/
 * /Errors, Exceptions and Debugging/
 * /Event Handling/
 * /More About Primitive Data Types/
 * /More About Arrays/
 * Section II: The Building Blocks of a Flash Application
 * /The Display List/
 * /Vector Graphics/
 * /Bitmaps/
 * /Displaying Text/
 * /Hardware Input/
 * /Date and Time/
 * /Playing Sounds/
 * /Maths/
 * /Other Classes/
 * Section III: ActionScript and the Outside World
 * /URL Requests/
 * /Shared Objects/
 * /LoadVars/
 * /XML and E4X/
 * Section IV: Going Advanced
 * /Garbage Collection/
 * /More About Scopes and Namespaces/