History of video games/Platforms/Xperia Play

Introduction
With the rise of the Smartphone came the rise of Smartphone gaming, a phenomenon that was recognized as posing a serious risk to handheld gaming consoles. The Xperia Play was a mobile phone game console hybrid concept that sought to bridge the two, leveraging the strengths of dedicated gaming hardware with the flexibility of a smartphone. While the Xperia Play was far from the first device to try this concept, it was the first Android Smartphone to try this concept, as well as the first gaming smartphone to use a major console brand in its promotion.

Launch
In 2011 the Sony Xperia Play launched as a gaming oriented Android 2.3 3G smartphone that was gaming oriented and could play classic PlayStation games. The critical reception of system was mixed, with reviews either tending to be lukewarm notes of a device held back by its shortcomings, or containing beaming praise for the potential of the device. The device was available in black as well as "Stealth Blue".

Legacy
Little is known about the market performance of the Xperia Play. However a followup device was never released.

In late 2020 images of a potential Xperia Play 2 were leaked online, but could not be verified.

Technology
The Xperia Play uses a 32 bit single core ARM Qualcomm MSM8255 Snapdragon clocked at 1 gigahertz, with a Adreno 205 clocked at 266 megahertz, and a Hexagon DSP clocked at 256 megahertz.

The Xperia Play has 512 MB of LPDDR2 RAM. While this matches the amount of RAM used by Sony's PlayStation Vita, this was fairly standard in what Android phones typically offered in 2011, with several higher end phones offering a bit more RAM or even double this amount.

Xperia Play optimized games

 * Crash Bandicoot - PS1 Port and pack in.
 * Wild Arms
 * MediEvil

External Resources

 * Archived version of the official website in 2011.