History of video games/Platforms/WOWOW

History
The WOWOW was a canceled console that would have streamed arcade games to the home over a satellite connection. This could be seen as an early example of cloud gaming.

The console was co-developed by companies Taito, JSB and ASCII. Taito engineer and director of Darius Yukiharu Sambe spearheaded the project.

At the Tokyo Toy Show in 1992 Taito announced the WOWOW. Functional demo systems were shown to the public.

However the system was never released due to issues with the technology of the time. The project was shuttered early on in development, though it did lead to a successful venture into a telecommunication karaoke service.

Planned games

 * Bubble Bobble
 * Darius
 * Parasol Stars
 * Rastan

Compute
The WOWOW was powered by a 32 bit / 16 bit Motorola 68000 processor clocked at 12 megahertz.

The system did not have enough RAM for downloaded games to be easily stored.

Hardware
The WOWOW would play games streamed over a satellite connection, and also had an RJ-45 jack. Uniquely for the time, games would be charged by time used.

The WOWOW had a CD drive.