History of video games/Platforms/Sifteo Cubes

Development
The idea for the cubes originated in spring of 2006.

Sifteo was founded in 2009 by two fathers involved with the MIT media lab. A prototype was shown in 2009 at a TED talk.

Launch
Sifteo Cubes launched in Fall 2011 at a cost of $150 for 3 cubes.

A next generation cube was announced in 2012.

Sifteo was present at E3 2013.

Legacy
In 2014 the system was discontinued, and made open source.

First Generation Sifteo Cubes
Each "cube" featured an LCD which measured 1.5 in with a resolution of 128 by 128 pixels.

The front of the "cube" measured 1.7 in by 1.7 in.

The system sported wireless connectivity. For input, the entire screen acted as a single button and the system had a motion sensor.

Second Generation Sifteo Cubes
Second generation cubes replaced the button with a capacitive touchscreen.

Games

 * Squaresville - Metroidvania
 * Groundskeeper - Whack-a-mole style game studied as a way to diagnose ADHD
 * Parapluie - Puzzle and racing game
 * F.R.E.S.H. WarioWare inspired game