History of video games/Platforms/Pippin

Development
The console was primarily developed as a joint effort between Apple and Bandai. Apple was in dire straits and unable to dedicate many resources to producing a console, leading Bandai and other partners to handle most aspects of the console not related to it's core Mac architecture.

A prototype console was referred to as the "Power Player".

Launch
The Pippin was announced in late 1994. Marketing for the device was mainly handled by Bandai.

The Japanese and American launches occurred in 1995. The Apple Pippin cost $599.

Discontinuation
42,000 Apple Pippins were sold. The possibility of Pippin discontinuation had been speculated on since at least February 6th, 1997 as a result of restructuring brought on by the return of Stve Jobs. Such speculation that Jobs would eliminate the product line proved correct, and the Apple Pippin was discontinued later on in 1997. In Japan the system was discontinued much later, in 2002.

Compute
The Pippin used a 66MHz PowerPC Processor.

Video and System Memory was a combined 6MB.

Storage
128 Kilobytes of SRAM resided on the system for saving games and settings, with a modified Mac OS 7 operating system residing on each game disk to avoid compatibility and optimization issues.

The Pippin had a 4x speed CD-ROM drive.

Notable games

 * Gadget: Invention, Travel, & Adventure
 * Gundam Tactics: Mobility Fleet 0079
 * Super Marathon

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There is a Wikibook on the History of Apple Inc.