History of video games/Platforms/ODROID

Development
ODROID was developed by the South Korean company HARDKERNEL.

Launch
This console was first released in 2009 in a prototype batch of 300 developer units for $350 each. By December of 2009 a worldwide release was announced with a price of £210, which included shipping costs. Media outlets were cautiously optimistic about the console.

Legacy
ODROID as a portable console was followed by the ODROID GO series.

Technology
Unusually detailed hardware listings were published for this console.

Compute
Developer units were powered by a 32 bit ARM Cortex A8 architecture Samsung S5PC100 processor clocked at 833 megahertz. Consumer units used the same processor clocked at 600 megahertz. Developer units had 512 megabytes of RAM.

The system used dual drives for storage, for a combined total storage of 10 gigabytes. The primary drive that held essential system software was a TFlash card 2 gigabyte capacity. An 8 gigabyte SD card was used for user storage.

Hardware
A 3.5 inch capacitive touchscreen with a resolution of 320 by 480 pixels was used.

The system supported b/g standard Wi-Fi.

Storage could be expanded by a SD card slot and a microSD card slot.

The system supported 720p output to external displays over HDMI, and also supported composite video output.

Software
The ODROID used a version of Android 1.5 as an operating system.

The memory card for the system included system schematics.