History of video games/Platforms/M.O.J.O.

Reveal
M.O.J.O. was a microconsole developed by Mad Catz. The console was officially revealed in June of 2013,  and was shown at E3 2013.

Despite M.O.J.O. being stylized as an acronym, it was not a true acronym as it was not short for anything. Publications of the time often simply referred to the console as the Mojo.

Launch
The Mad Catz M.O.J.O had a limited launch on December 10th, 2013, at a cost of $249.99. A Eurogamer review praised the performance of the M.O.J.O compared to other microconsoles, but noted that better experiences could be had for less money on the Xbox 360 and PlayStation 3. At launch, Google policies limited device access to the Play Store due to the lack of a touchscreen, though these restrictions were later relaxed.

On March 6th, 2014 it was announced that the M.O.J.O. would be the first Ouya Everywhere partner along with a price reduction to $199.99, with an update adding those features released on June 30th, 2014.

On June 4th, 2014 support for OnLive game streaming would be brought to the console. This support would last for less then a year, as OnLive itself would cease operating on April 30th, 2015.

The price of the M.O.J.O. would again drop on January 22nd, 2015 to $150.

Legacy
Mad Catz experienced financial difficulties in 2016 and laid off 37% of its employees. Despite these cut backs, the Mad Catz company ceased operations on March 30th, 2017 when it declared chapter 7 bankruptcy. MadCatz was later revived by January 4th, 2018 becoming a company based in Kowloon, Hong Kong.

The Mojo game store was shut down in 2019, but some online functionality remained due to it's use of Google Play services.

Mad Catz would later reuse the M.O.J.O. brand for their computer mice.

Compute
The Mojo uses a NVIDIA Tegra 4 T40S quad core ARM Cortex A15 architecture processor clocked at 1.8 gigahertz. The GeForce processor included on the Tegra 4 used on the M.O.J.O. includes 72 GPU cores. The Mojo has 2 gigabytes of LPDDR3 RAM and 16 gigabytes of internal storage.

The console could output 5.1 channel audio, and gained the ability to output up to 4K video in a 2014 software update.

Hardware
The M.O.J.O. included radios for Bluetooth 4.0 and Wi-Fi a/b/g/n on both 2.4 gigahertz and 5 gigahertz bands. The system also sported a 100 megabit ethernet port for hardwired connections.

Software
The Mojo ran Android 4.2.2 at launch. Notably, Mad Catz did not consider rooting the operating system to be a violation of warranty. Voiding warranties over software run was a common industry practice at the time, despite legal and ethical issues associated with the practice.

C.T.R.L.R.
The M.O.J.O. game controllers were marketed as C.T.R.L.R. The M.O.J.O. controller supported the use of a "Travel Clip" attachment to use a smartphone as a portable display for the console. However the software support for this feature at launch was reportedly poor.

Game library
The M.O.J.O ran games from the Google Play store for the duration of the system life, leveraging the library of Andorid games on the Play store rather than pursuing its own exclusives. During part of the systems time on the market, games through Ouya everywhere and OnLive would be available for the system.

External Resources

 * Video Game Console Library - Mad Catz M.O.J.O. page.