History of video games/Platforms/GameStick

Development
A result of a Kickstarter campaign with a goal of $100,000, A small issue with a promotional video resulted in the campaign being briefly taken down. The GameStick launch was planned for 2013 at a cost of $79. After the crowdfunding campaign, the system gained backing from other sources, such as GameStop.

The GameStick developer kit was demoed at GDC 2013.

Launch
The GameStick launch occurred on November 13th, 2013, the same day the PlayStation 4 was launched.

Legacy
In 2016 it was announced that the GameStick online store would be discontinued in 2017.

A PlayJam Portable Media Console was planned. PlayJam also worked on the PlayJam OTT.

Compute
The GameStick uses a Amlogic 8726-MX SOC with a dual core ARM Cortex A9 processor clocked at 1.5 gigahertz, and a dual core Mali 400 GPU clocked at 400 megahertz.

The GameStick has one gigabyte of RAM.

Hardware
The console is contained in a dongle that connects to a TV, and is stowed in the controller when not in use. The controller contains a small easter egg in the form of a picture of eyes in the console storage slot.

The controller has a battery charged by USB, and the computer requires a separate USB connection for power.

Included radios are dual band Wi-Fi b/g/n and Bluetooth 4.0.

The system was also compatible with the 3rd party Green Throttle Gaming analog controller.

Software
The GameStick runs Android 4.1.2. The Game Stick used it's own online shop instead of Google Play. The system also attempted to act as a media system via a XBMC port made in collaboration with Pivos Technology Group.

Notable games
Many GameStick games are ports of existing smartphone games.

External Resources

 * Video Game Console Library - GameStick page.