History of video games/Platforms/Clockwork GameShell

History
The Clockwork GameShell started out in 2017 as a Kickstarter project from a group in Hangzhou, a coastal city in the Zhejiang province of China. Backers received units in 2018.

By 2019 the Clockwork GameShell was generally available for $159.99.

Compute
The Clockwork GameShell is powered by a Allwinner R16 SOC containing a quad core ARM Cortex A7 processor clocked at one gigahertz and a Mali-400MP2 GPU.

The Clockwork GameShell has one gigabyte of DDR3 RAM. Storage is expandable via microSD card slot. The system ships with a 16 gigabyte card.

The controller is handled by a separate Arduino compatible computer based on an 8-bit ATmega168P microcontroller.

Hardware
The Clockwork GameShell has a 2.7 inch RGB TFT LCD with a resolution of 320 by 240 pixels and a 60 Hz refresh rate. The handheld has a two channel speaker module. There is also a microHDMI port for AV out. The back of the system has Lego mounting studs.

The handheld has radios for Wi-Fi and Bluetooth.

The Clockwork GameShell is powered by a Lithium Ion rechargeable battery that outputs 3.7 volts and is rated at a capacity of 1200 mAh.

The system can be expanded to have five additional buttons through the Lightkey module.

Software
The Clockwork GameShell runs the Debian 9 based Clockwork OS, which uses the Linux 4.1 kernel.

Games

 * Cave Story - Preinstalled.