History of video games/Platforms/CD-i

Pre-launch
As early as December 1987 the CD-i and the ambitious concept behind it was highly anticipated by some media outlets.

Launch
The CD-i was launched in 1991. The platform was not marketed well early on, though a 1991 partnership with Nintendo on developing a CD-based add-on for the Super Nintendo gave Phillips the right to produce several games based on existing Nintendo game series.

From October 25th, 1995 to sometime around 2000, the CD-i could access an online service known as CD-Online.

System
Phillips stopped active development of the CD-i in 1996 and the system was discontinued in 1998, with between 570,000 and one million CD-i consoles sold worldwide.

Games
I don't know that those really fit in the Zelda franchise. Mention of the CD-i Zelda games would often be omitted from official Nintendo retrospectives.

Computation
The CD-i was powered by a Motorola 68000 processor clocked at 15.5 MHz. This was a very common processor for this generation of consoles.

The CD-i had one megabyte of RAM. A digital video add-on cartridge added an additional 1.5 megabytes of RAM, as well as allowing the CD-i to decode MPEG-1 video. Finally the CD-i had eight kilobytes of persistent storage based on RAM, powered by a lithium battery, which is prone to failure from age.

At the time of release, the CD-i was seen as a low performance system with a design that was relatively easy to develop for.

Hardware
The CD-i could read CD-ROM Green Book disks at 170 kilobits per second.

The CD-i runs a custom version of Microware OS9, a real-time operating system called CD-RTOS. The CD-i supported the CD-Online service, which required the use of an adapter cable, software disk, and a 14.4K dial-up modem.

Zelda: The Wand of Gamelon
An early counterpart game to Link: The Faces of Evil with a female protagonist, departing from Zelda-series norms to feature the titular Princess Zelda as the protagonist.

Read more about Zelda: The Wand of Gamelon on Wikipedia.

Link: The Faces of Evil
A counterpart game to Zelda: The Wand of Gamelon.

The game attracted widespread internet notoriety again in early 2021, when an artist redrew the character Morshu using hyper realistic 3D Graphic techniques.

Read more about Link: The Faces of Evil on Wikipedia.

Zelda's Adventure
The lesser known of the three Zelda games for the CD-i, it features live action cutscenes, perhaps the only Zelda-series game to do so. It also featured the titular princess as the protagonist, another departure from the typical Zelda-series formula at the time.

Read more about Zelda's Adventure on Wikipedia.

Hotel Mario
Read more about Hotel Mario on Wikipedia.

RAM Raid
A notable early online FPS.

Brain Dead 13
Read more about Brain Dead 13 on Wikipedia.

Burger King CD-i
Early game-based training software.

Nobelia
Commercial homebrew game and platform exclusive released long after the CD-i was discontinued from the market.

Super Mario's Wacky Worlds
A planned sequel to the SNES game Super Mario World. An incomplete version of the game eventually surfaced.

Read more about Super Mario's Wacky Worlds on Wikipedia.

Mario Takes America
Another canceled Mario game for the CD-i, with this title using a combination of real life photography and filming and overlaid 2D artwork.