History of video games/Cloud

Early Technology
During the 1970's games were streamed from Mainframes to terminals at a number of institutions.

Dawn of cloud gaming
G-Cluster demonstrated a cloud game streaming setup at E3 2000 which streamed PC titles to specialized rental G-Cluster mobile devices over Wi-Fi There were plans to launch the service in the Helsinki airport in August 2001, and in American airports by 2002.

Onlive would manage a public launch of a game streaming service in 2010.

Cloud gaming matures
Cloud enhanced gaming became widespread in the 2010's and 2020 for a number of reasons. Cloud Saving can be used to automatically back up save data from a console. Cloud gaming can be used to get games to play on hardware that they are prevented from running games locally due to developer disputes.

Early attempts

 * Vidéoway - Montreal, Canada and Dayton, Ohio only.
 * Taito WOWOW - Canceled Japanese satellite streaming service and device.

Modern Cloud Gaming Platforms

 * AirConsole
 * Xbox Game Pass cloud gaming
 * Google Stadia
 * PlayStation Now
 * Gaikai
 * OnLive
 * Luna
 * GeForce Now
 * Shinra Technologies