Guide to Game Development/Theory/Mathematics

Categories
In order of importance to learn:


 * /Vectors/


 * /Trigonometry/


 * /Straight line equations/


 * /Matrices/


 * /Parabolas/


 * /Circles/


 * /Exponentials/


 * /Logarithms/


 * /Euler angles/


 * /Quaternions/


 * Calculus
 * /Differentiation/
 * /Integration/
 * /Hyperbolas/


 * /Polar coordinates/


 * /Imaginary numbers/


 * /Bézier curves/