Guide to Game Development/Theory/Geometry

Categories

 * /Basics/
 * All of the basic you need to know about geometry


 * /Bones/
 * How virtual bones are used to move a lot of geometry at once


 * /UV Mapping/
 * How texturing is applied to geometry


 * Bump mapping/Alpha mapping
 * How a texture plus another alpha-texture is used to make the geometry look high-poly' when it's not


 * /Displacement mapping/
 * Using a grey-scale texture to warp the geometry (can change polygon count)