Guide to Game Development/Settings/Graphical

General

 * Reset all options
 * Button with "are you sure?" menu


 * Textures
 * Texture Quality
 * Low - Extreme
 * Texture Filtering Quality
 * Low - High


 * Particles
 * Low - Extreme


 * Character models (polygon count)
 * Tessellation
 * Textures


 * Field of view
 * 100 is 'normal'
 * Less than 100 is 'zoomed out'
 * Greater than 100 is 'zoomed in'


 * Brightness
 * Shadow quality
 * Screen space reflection
 * Depth-of-field quality
 * Contact hardening shadows
 * Reflections
 * Motion blur
 * Render Distance
 * Slider about how much
 * Water quality
 * Still animation (for low end computers)
 * Polygons count
 * Animated water textures?

Parallax occlusion quality

 * Used to make surfaces look more 3D
 * Alpha mapping

Ambient occlusion

 * MHBAO
 * Standard, better than having no ambient occlusion
 * HBAO
 * Higher quality than MHBAO
 * SSAO
 * Screen space ambient occlusion
 * Some people don't like this and would prefer not to have it

Anti-aliasing

 * SSAA
 * Super Sampling Anti-Aliasing
 * Resolves colours
 * Example: (White + White + White + Green)/4 = Light Lime
 * MSAA
 * Multi-Sample Anti-Aliasing
 * FXAA
 * Fast Approximate Anti-Aliasing
 * A lot of people prefer not to use this
 * TXAA / Temporal Anti-Aliasing
 * Nvidia GPUs only
 * SMAA
 * Minimizes the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution
 * Spatial anti-aliasing