Grand Theft Auto: San Andreas/Basics/Stats

Stat Changes
Grand Theft Auto: San Andreas has significantly more stats than Grand Theft Auto: Vice City. The community is divided on if these changes increase game realism, or if it makes the game more irritating. people like it, claiming it makes the game more 'realistic'. Others suggest it's merely 'irritating'. For better or worse, there's quite a lot of them to cope with, so here's a guide to how some of them work.

On-screen Stats
These stats are usually visible in the top-right corner of the screen. They consist of:

Current Weapon
This is a white icon representing the currently armed weapon (or other item). There are twelve different potential weapon 'slots', which are cycled using the L2 and R2 buttons on a PS2 controller.

See also: Items

Time
This is some white text indicating current game time. Note that one game second is approximately equal to one minute of real time.

Armor
This is a white bar to indicate the amount of protection currently being offered by whatever body armor you happen to be wearing. If you have no armor, this bar will not be visible at all.

Oxygen
This is a blue bar ( light grey on PC and Xbox) to indicate how much longer you can hold his breath for, when swimming underwater. If you are not in the water, and the value of this stat is at its maximum, then this bar will not be visible at all. When not swimming it will stay visible until it refills, even if you are on land and doing other things where your breath is not immediately necessary.

Health
This is a red bar indicating amount of energy you have remaining. When this is depleted, you are 'Wasted'.

This is set to its maximum value each time you save the game. Other ways to increase the value are:


 * Eating meals. Note that some meals also increase your Fat).
 * Collecting the red heart icons.

Certain events in the game increase the maximum value of your health, such as: e
 * Exercising outside of the gym.
 * Not being wasted for lengthy periods of time.
 * Not being busted for lengthy periods of time.

Maximum health will decrease if you die frequently.

Cash
This is some green text indicating amount of cash you have remaining. This count can turn into a red bar if you have negative money.

Wanted Level
This is a number of gold stars indicating how much effort the law will devote to stopping you. If you are not wanted at all, this will not be visible. Possible values are:


 * No stars: You've done nothing wrong. Relax.
 * One star: Police officers will chase you on foot, and a police car or bike might join the chase if they happen to spot you. Fairly easy to avoid, and hiding out for a while will cause this to disappear eventually.
 * Two stars: Police cars and bikes will now seemingly appear out of nowhere, and join the chase. Still not too much of a problem, but you might want to get to a Pay N Spray.
 * Three stars: Police helicopters will join the chase, firing at you whenever possible. They're generally not too accurate, but be careful.
 * Four stars: Police SWAT teams will join the chase. They are armed with sub-machine guns, so watch out. If you are in flight, you will be chased by Hydra planes.
 * Five stars: The FBI joins in. They are armed with MP5s.
 * Six stars: The Army joins in, with tanks and soldiers armed with M4s.

To increase your wanted level, commit any of the following crimes:


 * Assault
 * Murder
 * Destruction of vehicles, especially by shooting the gas tank
 * Collision with a police vehicle
 * Entering a restricted area: (Warning: wanted level increases to 5 stars)
 * Area 69, Bone County
 * Easter Basin Naval Base
 * Going to an Area that has not been "unlocked": (Automatic 4 stars. Bribes/Pay n Spray don't work unless you go back)
 * Spraying over a spray tag with police nearby
 * Pointing a gun in a police officer's face
 * Carjacking
 * Stealing a car off a parking spot (sometimes)

These crimes will not increase your wanted level:


 * Speeding
 * Running a red light
 * Dangerous driving
 * Collision with a non-police vehicle
 * Soliciting prostitutes

To decrease your wanted level, visit a Pay N Spray or save the game. When respraying at a pay n spray, the wanted level will flash for a while. During that time, if you commit a crime, the full wanted level is brought back. If you only have one or two stars, you can lose stars by "hiding out" from the police by staying in an area away from cops and any roads. Swimming is a good way to do this. Saving the game removes the wanted level completely.

Going to your wardrobe and changing your clothes has the same effect as visiting a Pay N Spray, but is free.

L1 Stats
These stats become visible in the bottom-left corner of the screen, as long as you depress the L1 button. These are:

Respect
This is a measure of your Total Respect.

See also: Respect

Weapon Skill
This is a measure of your weapon skill for the currently held weapon. This is not visible in the L1 stats if your currently selected weapon or item does not have a corresponding Weapon Skill Level stat.

Stamina
This is a measure of CJ's ability to perform sustained amounts of physical activity. As this increases, it allows you to sprint longer, pump the pedals for longer on your bicycle, and swim swiftly for longer periods of time.

To increase stamina, try sprinting, swimming, cycling, or using the exercise bike or treadmill at a gym.

Stamina never decreases.

Muscle
This is a measure of the amount of muscle you have. Muscle increases sex appeal and makes melee attacks more powerful. Build up by doing vigorous physical activities or by lifting weights in the gym rather than driving. Running for extended periods of time will cause you to lose muscle.

Fat
This is a measure of the amount of body fat that CJ currently has. There are no major penalties for having no fat, but having a large amount of fat can prevent you from doing certain activities, and triggering certain missions.

To increase fat, eat any meal from a fast-food establishment (Cluckin' Bell, Burger Shot, Well Stacked Pizza), except for the salad meals. You also gain fat by going on a date in a bar or restaurant.

Your fat level will automatically decrease over time. To speed up the process, try sprinting, swimming, cycling, or using the exercise bike or treadmill at a gym.

Contrary to popular belief, you can gain fat from eating from vending machines, but the amounts are hardly noticeable. Spending $50 on a vending machine will add only about 10% of fat. It is not certain whether the same applies for street vendors.

See also: Eating @ The GTA Place

Sex Appeal
Sex appeal is decided on what type of car you have, which would include fast and flashy cars, the clothes you have, and the amount of muscle. Note, however, that high muscle will prevent some girls from dating you at all.

The sex appeal boost gained from having a flashy car will drop off once you have walked more than a certain distance away from the car. Also, if your car is damaged, that will affect its "sexiness".

Start-menu Stats
These are accessible by pressing the Start button, then selecting the Stats page. These are:

Criminal Ranking
This is displayed above the other stats at all time. Possible values are:

-10000 - -6000 = Crackhead -5999 - -4000 = Bitch-made -3999 - -2000 = Off-Brand -1999 - -500 = Scandalous -499 - -1 = Player-hater 0 - 19 = Vic 20 - 49 = Square 50 - 74 = Civilian 75 - 99 = Rat 100 - 119 = Snitch 120 - 149 = Dry Snitch 150 - 199 = Transformer 200 - 239 = Punk-ass Bitch 240 - 269 = Sucka 270 - 299 = Poot Butt 300 - 329 = Buster 330 - 369 = Mark 370 - 399 = Chump 400 - 449 = Trick 450 - 499 = Red-headed Stepcild 500 - 549 = Peon 550 - 599 = Pee-Wee 600 - 609 = Prankster 610 - 649 = Fool 650 - 699 = Street Cat 700 - 849 = Thug 850 - 999 = Hustler 1000 - 1049 = Playa Partner 1150 - 1299 = Mack 1300 - 1499 = Pimp 1500 - 1699 = Crime Partner 1700 - 1999 = Homeboy 2000 - 2099 = Homie 2100 - 2299 = Road Dawg 2300 - 2499 = Hoodsta 2500 - 2749 = Hard-ass 2750 - 2999 = Banger 3000 - 3499 = Lil' G 3500 - 3999 = Loc 4000 - 4999 = Jacker 5000 - 7499 = Shooter 7500 - 9999 = Foot Soldier 10000 - 19999 = Hoo-Rider 20000 - 29999 = Soldier 30000 - 39999 = Hawg 40000 - 49999 = Gangsta 50000 - 59999 = Ghetto Star 60000 - 79999 = Monster 80000 - 99999 = Big Homie 100000 - 149999 = Boss Hawg 150000 - 199999 = Shot Caller 200000 - 299999 = OG 300000 - 399999 = High Roller 400000 - 499999 = Four-Star 500000 - 749999 = General 750000 - 999999 = Godfather 1000000 = King of San Andreas

Ways to increase or decrease your ranking are:

$5000 = 1 Point Killing a civilian = 1 Point Completing a mission = 5 Points Blowing up a vehicle = 5 Points Blowing up a helicopter or plane = 30 Points Getting Busted/Wasted = -3 Points Using a cheat = -10 Points

Pilot Ranking
Possible values in increasing rank (incomplete):


 * Falk (the best ranking, I think you will have to fly for about 10 hours totally)
 * Lieutenant
 * Captain
 * Ace
 * Wedge (a reference to the character from Star Wars: Episode IV)

Times Drowned
How many times you died by diving, and running out of breath.

Number of Hospital Visits
This stat is for how many times you have been wasted.

Number of Prostitutes Visited
This stat is for how many hookers you have picked up and used.

Number of Meals Eaten
This stat is for how many meals you have bought from a fast-food shop.

Luck
Luck is obtained through collecting the horseshoes in Las Venturas. Your win rate at casinos is improved.

Current Weapon Skill
This shows the numerical value of your weapon skill for, and the name of, the currently held weapon (if applicable). The maximum value is 1000 (100%).

To increase this value, you must successfully hit a valid target with the currently held weapon. Valid targets are:


 * Anything that takes damage
 * People
 * Vehicles
 * Stop Lights
 * Fences
 * Light Poles

Weapon Skill Levels
This give a rough indication of your skill with certain weapons. This can be one of the following values:


 * Poor (0%)
 * Gangster (between 10% and 30% depending on weapon)
 * Hitman (100%)

When you reach Gangster and Hitman levels, you will be rewarded with the abilities listed under each weapon.

Pistol
This is the weapon skill level for the regular pistol.

Each time you successfully hit a target, this will increase by 1 point (0.1%).


 * Gangster level: 100 hits (10%) - Increased lock-on range, accuracy and rate of fire.
 * Hitman level: 1000 hits (100%) - Dual wielding, and increased lock-on range.

Silenced Pistol
This is the weapon skill level for the silenced pistol.

Each time you successfully hit a target, this will increase by 5 points (0.5%).


 * Gangster level: 40 hits (20%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 200 hits (100%) - Fire while moving, and increased lock-on range.

Desert Eagle
This is the weapon skill level for the Desert Eagle.

Each time you successfully hit a target, this will increase by 3 points (0.3%).


 * Gangster level: 67 hits (20%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 334 hits (100%) - Fire while moving, and increased lock-on range.

Shotgun
This is the weapon skill level for the shotgun.

Each time you successfully hit a target, this will increase by half of a point (0.05%).


 * Gangster level: 400 hits (20%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 2000 hits (100%) - Fire while moving, and increased lock-on range.

Sawn-off Shotgun
This is the weapon skill level for the sawn-off shotgun.

Each time you successfully hit a target, this will increase by two fifths of a point (0.04%).


 * Gangster level: 500 hits (20%) - Increased lock-on range, accuracy and rate of fire.
 * Hitman level: 2500 hits (100%) - Dual wielding, and increased lock-on range.

Combat Shotgun
This is the weapon skill level for the combat shotgun.

Each time you successfully hit a target, this will increase by half of a point (0.05%).


 * Gangster level: 400 hits (20%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 2000 hits (100%) - Fire while moving, and increased lock-on range.

Machine Pistol
This is the weapon skill level for both the Tec-9 and Micro-SMG (Ingram MAC-10 lookalike).

Each time you successfully hit a target, this will increase by two fifths of a point (0.04%).


 * Gangster level: 250 hits (10%) - Increased lock-on range, accuracy and rate of fire.
 * Hitman level: 2500 hits (100%) - Dual wielding, and increased lock-on range.

SMG
This is the weapon skill level for the MP5.

Each time you successfully hit a target, this will increase by one and a half points (0.15%).


 * Gangster level: 200 hits (30%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 667 hits (100%) - Fire while moving, and increased lock-on range.

AK47
This is the weapon skill level for the AK47.

Each time you successfully hit a target, this will increase by 3 points (0.3%).


 * Gangster level: 100 hits (30%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 334 hits (100%) - Fire while moving, and increased lock-on range.

M4
This is the weapon skill level for the M4.

Each time you successfully hit a target, this will increase by two points (0.2%).


 * Gangster level: 100 hits (20%) - Move while in aiming stance, increased lock-on range, accuracy, rate of fire and strafe speed.
 * Hitman level: 500 hits (100%) - Fire while moving, and increased lock-on range.

Bullets Fired
This is the total number of bullets you have fired throughout the whole game.

KGs of Explosives Used
The amount of explosive weapons used in the game eg:rockets grenades

Bullets That Hit
This is the total number of bullets fired that successfully hit their target throughout the whole game.

Crimes Section
Buy stuff, killed, seal and a lot of other things.