Global Illumination and HDRI Maps in 3D Studio Max

How to get photorealistic images from 3D Studio MAX without really trying.
by Bill Harbison.

This tutorial assumes that you have a basic knowledge of modeling and rendering within 3D Studio MAX amd have a basic knowledge of the user interface.

With basic modeling and simple lighting using HDRI maps we will create a photorealistic image with smooth shading and soft shadows. Once this part is complete we will create some realistic chrome, glass and reflective shaders to add to the scene ending with a high quality image.



Table of Contents

 * 1) /Modeling the Scene/
 * 2) /Lighting the Scene/
 * 3) /Global Illumination/
 * 4) /HDRI Maps/ *Updated
 * 5) /Additional Shaders/
 * 6) /Rendering/

3D Studio MAX