Game of Games/Game Sheet

This is the Social Contract of what the shared experience should be like

Rules of Conduct

 * Communication Rules
 * in Person
 * email
 * text
 * Rules Used

Creative Agenda
Note: Somewhat but not necessarily opposing, "Story/Drama" and "World/Setting" are related as are

Setting

 * Location and Time
 * Laws of Nature
 * Technology
 * Cultures

Mechanics
Depending on the Focus of the Game the mechanics of the will be more or less complex:

Game Mechanics
Can be different for different Characters/Players types
 * Character (Gauges, ...)
 * Attributes Used (Granularity)
 * Attribute Values (Granularity)
 * Attribute Value Distribution (Best/Worst of)
 * Conflict Resolution (Physical, Mental, ....)
 * Skill Checks

Story Mechanics

 * Scene Setup

Facts/World Mechanics

 * Laws of Nature
 * Cultures
 * History
 * Technology
 * Geography