Game of Games/Characters/Attributes

Overview
Attributes are made up of three Aspects, and three Categories one being calculated, creating a Matrix:

Generation
Capacities and Abilities, can be either randomly generated or assigned/purchased, or a combination there of, based on the Game Setting/Rules established

And the granularity and complexity of of attributes can be defined (different for different aspects)

Level
What needs to defined is the level (depth/breath) of Attributes that are established Example: Body 1, Mind 1, Soul 0, would result in five attributes

Scale
What needs to defined is the level (depth/breath) of Attributes that are established

Capacities
Capacity, is the highest level of capabilities, and is used to describe the inherent abilities (Potential) of someone (containing the abilities) and not the abilities themself.

For example, my water bottle has the capacity of ... but the ability to hold water.

Don't require energy and don't change much through use/training, used as static values or resources

Abilities
are the next order and are with the capacity, and are essentially the highest order of skills

Require energy and can change through use/training or lack there off. Influence many skills.

Capabilities
Are calculated based on Capacities and Abilities