Game of Games

“You can discover more about a person in an hour of play than in a year of conversation.” Richard Lingard (misattributed to Plato)

"Logic will get you from A to Z. Imagination will get you anywhere" Albert Einstein

“Games lubricate the body and mind.” Benjamin Franklin

Introduction
Story Telling is as old as the human language. Role-Playing Games are a window into the world, as well as others and even ourselves.

As human beings, or at least as philosophers, we have to ask questions to grow and learn, as Socrates would say. Role-Playing games give us a safe place to explore existential questions that we otherwise couldn’t try:


 * How does it feel to be evil ...?
 * Why do the right thing ...?
 * What’s the meaning of life ...?
 * Why is there death …?

As asking questions is core to what role-playing game is, I’ve tried to question some of the old norms of the game and broken some of the norms established over years since

In the 1970s Gary Gygax created the game with Role-Playing games themselves were created by questioning the standard wargame, which has been played by humans for centuries if not millennia, to teach children how to fight and become real “men”.

Role-Playing games and it’s successors hopefully will teach us how to be good enlighted humans beings, and through play help us expand our horizons, work through our issues and trauma, and help us reach the next “level”

It’s a shared experience and a shared world -Private Language (Wittgentstein)

Universal and Generic, and Adaptable, allow change in focus and level of detail. Depending on the story, combat could be the focus

Educational
Playing the game really covers all foundation educational subjects:
 * Mathematics
 * Probability Calculations
 * Basic Arithemic
 * Language Arts
 * Story Telling
 * Social Studies
 * History
 * Science

General

 * Team Work & Collaboration
 * Creativity
 * Conflict Resolution

Pre-Game: Preparation Phase

 * What's needed
 * Players & Roles
 * Game Sheet


 * Setting
 * Equipment & Technology

Game: Action Phase

 * Characters
 * Game Mechanics

Game Design

 * Design Notes
 * Inspiration
 * Terminology