Game Creation with the Unity Game Engine/Preface

= Preface = This book/class is supposed to give a hands-on experience related to programming with the Unity Game Engine. Different aspects will be looked at. Most likely this book will be outdated as soon as it is finished, but for a little while it may serve as an entrance to the world of game programming.

The idea behind this class project came from a colleague who suggested that most class projects produce really nice results, but usually disappear in some instructors' drawers. After reading on the possibility of using Wikibooks for class projects, we just had to give it a try.

Getting Started
If you are new to Wikibooks, you might first want to look at Using Wikibooks. Details for creating a class project can be found at Class_Project_Guidelines. If you are completely new to Wikipedia, the Wikipedia tutorial maybe helpful to you. If you like to upload images to wikipedia, use the File Upload Wizard. However, only upload images if you created them and you own the copyright!

Other Wikibooks
There are also other wikibooks on subjects related that are quite useful:
 * Game_Creation_with_XNA
 * Cg_Programming
 * C_Sharp_Programming

Other Class Projects
Inspiration from successful class projects can be drawn here, which by themselves are also quite interesting and maybe helpful for this project:
 * Basic Writing
 * Handbook for Doctoral Students in Education

Experience from the First Iteration
No experience yet.

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