EverQuest/AA info/Alt AA/paladin

result of /alt list for Paladins


 * Ability #1: Innate Strength - pallie
 * Description: This ability raises your base Strength by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #2: Innate Stamina
 * Description: This ability raises your base Stamina by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #3: Innate Agility
 * Description: This ability raises your base Agility by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #4: Innate Dexterity
 * Description: This ability raises your base Dexterity by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #5: Innate Intelligence
 * Description: This ability raises your base Intelligence by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #6: Innate Wisdom
 * Description: This ability raises your base Wisdom by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #7: Innate Charisma
 * Description: This ability raises your base Charisma by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #8: Innate Fire Protection
 * Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #9: Innate Cold Protection
 * Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #10: Innate Magic Protection
 * Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #11: Innate Poison Protection
 * Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #12: Innate Disease Protection
 * Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
 * Cost per Level: 1


 * Ability #13: Innate Run Speed
 * Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
 * Cost per Level: 1


 * Ability #15: Innate Metabolism
 * Description: This ability decreases your food consumption by 10, 25 and 50 percent.
 * Cost per Level: 1


 * Ability #16: Innate Lung Capacity
 * Description: This ability increases the amount of air you have by 10, 25, and 50 percent.
 * Cost per Level: 1


 * Ability #17: First Aid
 * Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
 * Cost per Level: 1


 * Ability #18: Healing Adept
 * Description: This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.
 * Cost per Level: 2


 * Ability #19: Healing Gift
 * Description: This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.
 * Cost per Level: 2


 * Ability #21: Spell Casting Reinforcement
 * Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
 * Cost per Level: 2


 * Ability #23: Spell Casting Fury
 * Description: This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.
 * Cost per Level: 2


 * Ability #24: Channeling Focus
 * Description: This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
 * Cost per Level: 2


 * Ability #28: Natural Durability
 * Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
 * Cost per Level: 2


 * Ability #29: Natural Healing
 * Description: This ability raises your natural regeneration by one point per ability level.
 * Cost per Level: 2


 * Ability #30: Combat Fury
 * Description: This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
 * Cost per Level: 2


 * Ability #31: Fear Resistance
 * Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
 * Cost per Level: 2


 * Ability #32: Finishing Blow
 * Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPC's below 50, the second on NPC's below 52, and the third on NPC's below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.)
 * Cost per Level: 2


 * Ability #33: Combat Stability
 * Description: This ability increases melee damage mitigation by 2, 5, and 10 percent.
 * Cost per Level: 2


 * Ability #34: Combat Agility
 * Description: This ability increases your melee damage avoidance by 2, 5 and 10 percent.
 * Cost per Level: 2


 * Ability #35: Mass Group Buff
 * Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
 * Cost per Level: 9


 * Ability #73: Divine Stun
 * Description: Training in this ability gives you a new, fast-casting spell that has the chance to interrupt Level 68 or lower NPCs. Normal resist rules apply.
 * Cost per Level: 9


 * Ability #74: Improved Lay on Hands
 * Description: This ability will turn your Lay of Hands into a complete heal.
 * Cost per Level: 5


 * Ability #75: Slay Undead
 * Description: This ability will cause your criticals to inflict greatly improved damage versus the undead.
 * Cost per Level: 3


 * Ability #76: Act of Valor
 * Description: This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process.
 * Cost per Level: 3


 * Ability #77: Holy Steed
 * Description: This ability provides you with the power to call the ultimate holy steed to your side.
 * Cost per Level: 5


 * Ability #78: Fearless
 * Description: This ability will make you permanently immune to fear spells.
 * Cost per Level: 6


 * Ability #79: 2 Hand Bash
 * Description: This ability will allow you to use your Bash skill while wielding any 2-handed weapon.
 * Cost per Level: 6


 * Ability #104: Double Riposte
 * Description: This ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.
 * Cost per Level: 3


 * Ability #119: Body and Mind Rejuvenation
 * Description: This ability will give you one additional point of mana and hit point regeneration.
 * Cost per Level: 5


 * Ability #120: Physical Enhancement
 * Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
 * Cost per Level: 5


 * Ability #129: Advanced Innate Strength
 * Description: This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #130: Advanced Innate Stamina
 * Description: This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #131: Advanced Innate Agility
 * Description: This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #132: Advanced Innate Dexterity
 * Description: This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #133: Advanced Innate Intelligence
 * Description: This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #134: Advanced Innate Wisdom
 * Description: This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #135: Advanced Innate Charisma
 * Description: This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #136: Warding of Solusek
 * Description: This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #137: Blessing of E'ci
 * Description: This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #138: Marr's Protection
 * Description: This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #139: Shroud of The Faceless
 * Description: This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #140: Bertoxxulous' Gift
 * Description: This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.
 * Cost per Level: 1


 * Ability #141: New Tanaan Crafting Mastery
 * Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
 * Cost per Level: 3


 * Ability #142: Planar Power
 * Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.
 * Cost per Level: 2


 * Ability #146: Advanced Healing Adept
 * Description: This ability increases the maximum effectiveness of your healing spells by three percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
 * Cost per Level: 2


 * Ability #147: Advanced Healing Gift
 * Description: This ability increases your chance to score an exceptional heal by two percent per rank. An exceptional heal doubles the healing value of the spell. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
 * Cost per Level: 2


 * Ability #148: Coup de Grace
 * Description: This ability gives you a chance to immediately slay an NPC that is below ten percent health and fleeing with a single, well placed strike. The first level works on NPC's below level 55, the second on NPC's below 57, and the third on NPC's below 59.  You may train in this ability once each level, upon reaching levels 62, 63, and 64.
 * Cost per Level: 2


 * Ability #149: Fury of the Ages
 * Description: This ability further increases your chance to score a critical blow against your opponent. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
 * Cost per Level: 3


 * Ability #151: Lightning Reflexes
 * Description: This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.
 * Cost per Level: 3


 * Ability #152: Innate Defense
 * Description: This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61.
 * Cost per Level: 3


 * Ability #168: Flash of Steel
 * Description: This ability further increases your chance of double riposting your opponent each time you score a successful riposte by ten percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
 * Cost per Level: 3


 * Ability #180: Hand of Piety
 * Description: This ability invokes the direct blessing of your deity upon all of those nearby. All group members in range are healed 750 hit points in the first rank, and successive ranks each add 250.  You may train in this ability at or after levels 61, 63, and 65.
 * Cost per Level: 3


 * Ability #188: Knight's Advantage
 * Description: This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.
 * Cost per Level: 2


 * Ability #196: Rush to Judgment
 * Description: Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above.
 * Cost per Level: 2


 * Ability #200: Fervent Blessing
 * Description: This ability decreases the amount of time required between uses of Lay Hands by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
 * Cost per Level: 3


 * Ability #203: Speed of the Knight
 * Description: This ability grants you the chance to score an additional attack with two-handed weapons. You gain the ability to train an additional rank at levels 61, 63, and 65.
 * Cost per Level: 3


 * Ability #224: Mental Clarity
 * Description: This ability increases your natural mana regeneration by 1 point per ability level.
 * Cost per Level: 2


 * Ability #225: Innate Regeneration
 * Description: This ability raises your regeneration ability by 1 point per ability level.
 * Cost per Level: 1


 * Ability #230: Swift Journey
 * Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
 * Cost per Level: 5


 * Ability #231: Convalescence
 * Description: This ability raises your regeneration ability by 1 point per ability level.
 * Cost per Level: 3


 * Ability #232: Lasting Breath
 * Description: This ability increases the amount of air you can hold in your lungs.
 * Cost per Level: 2


 * Ability #233: Packrat
 * Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
 * Cost per Level: 3


 * Ability #235: Weapon Affinity
 * Description: Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
 * Cost per Level: 5


 * Ability #237: Persistent Casting
 * Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
 * Cost per Level: 3


 * Ability #244: Pious Supplication
 * Description: This ability increases the healing of your Hand of Piety ability.
 * Cost per Level: 3


 * Ability #282: Hastened Piety
 * Description: This ability decreases the reuse time for Hand of Piety by 4 minutes per level.
 * Cost per Level: 3


 * Ability #283: Immobilizing Bash
 * Description: This ability increases the chance that your bashes will stun the enemy.
 * Cost per Level: 5


 * Ability #284: Vicious Smash
 * Description: This ability increases the damage you do with your bashes.
 * Cost per Level: 5


 * Ability #285: Radiant Cure
 * Description: This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics.
 * Cost per Level: 3


 * Ability #286: Purification
 * Description: A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from themselves.
 * Cost per Level: 12


 * Ability #315: Planar Durability
 * Description: The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points.  You gain the ability to train an additional rank at levels 61, 63, and 65.
 * Cost per Level: 3


 * Ability #323: Eternal Breath
 * Description: This ability grants you the permanent ability to breathe underwater and in airless environments.
 * Cost per Level: 5


 * Ability #324: Blacksmithing Mastery
 * Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #325: Baking Mastery
 * Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #326: Brewing Mastery
 * Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #327: Fletching Mastery
 * Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #328: Pottery Mastery
 * Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #329: Tailoring Mastery
 * Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
 * Cost per Level: 3


 * Ability #330: Salvage
 * Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
 * Cost per Level: 5


 * Ability #331: Origin
 * Description: Upon using this ability, you will be transported back to your starting city.
 * Cost per Level: 7


 * Ability #332: Chaotic Potential
 * Description: This ability raises the maximum that your statistics can be increased to with items and spells by 5 points per rank.
 * Cost per Level: 5


 * Ability #333: Discordant Defiance
 * Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
 * Cost per Level: 5


 * Ability #334: Mystical Attuning
 * Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
 * Cost per Level: 5


 * Ability #335: Delay Death
 * Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
 * Cost per Level: 3


 * Ability #336: Healthy Aura
 * Description: This ability raises your natural regeneration by 1 point per rank.
 * Cost per Level: 3


 * Ability #338: Veteran's Wrath
 * Description: This ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
 * Cost per Level: 3


 * Ability #342: Deathblow
 * Description: This ability further increases the maximum level of NPCs affected by your Finishing Blow ability. The first rank of this ability works on NPCs below level 61, the second rank on NPCs below level 63, and the third rank on NPCs below level 65.
 * Cost per Level: 3


 * Ability #344: Reflexive Mastery
 * Description: This ability further increases your chance of completely avoiding incoming melee damage.
 * Cost per Level: 5


 * Ability #345: Defensive Instincts
 * Description: This ability further increases your mitigation of incoming melee damage.
 * Cost per Level: 5


 * Ability #347: Mnemonic Retention
 * Description: This ability gives you an additional spell slot so you can memorize an additional spell.
 * Cost per Level: 3


 * Ability #348: Expansive Mind
 * Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
 * Cost per Level: 5


 * Ability #350: Healing Adept Mastery
 * Description: This ability increases the maximum effectiveness of your healing spells by 3 percent per rank.
 * Cost per Level: 3


 * Ability #351: Healing Gift Mastery
 * Description: Each rank in this ability increases the chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell.
 * Cost per Level: 3


 * Ability #358: Fury of Magic
 * Description: This ability further increases your chance to score a critical hit with your direct damage spells.
 * Cost per Level: 3


 * Ability #389: Healing Boon
 * Description: This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick.
 * Cost per Level: 3


 * Ability #431: Celestial Stun
 * Description: This ability provides an enhanced, fast-casting spell that has the chance to interrupt higher level NPCs.
 * Cost per Level: 12


 * Ability #432: Hand of Devotion
 * Description: This ability invokes the direct blessing of your deity healing all nearby group members. Additional ranks increase the healing power of this ability.
 * Cost per Level: 5


 * Ability #434: Steadfast Will
 * Description: This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.
 * Cost per Level: 3


 * Ability #435: Shield Block
 * Description: This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.
 * Cost per Level: 3


 * Ability #481: Lesson of the Devoted
 * Description: This ability doubles the amount of experience you gain when killing NPCs for the next half an hour.
 * Cost per Level: 0


 * Ability #482: Infusion of the Faithful
 * Description: This ability infuses you with raw power, maximizing all of your statistics, resists, and increasing your run speed.
 * Cost per Level: 0


 * Ability #322: Innate See Invis
 * Description: This ability permanently enhances your vision allowing you to see the invisible.
 * Cost per Level: 9


 * Ability #491: Prolonged Mortality
 * Description: This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
 * Cost per Level: 5


 * Ability #492: Precognition
 * Description: Each rank in this ability further increases your chance of completely avoiding incoming melee damage.
 * Cost per Level: 5


 * Ability #493: Thick Skin
 * Description: Each rank in this ability further increases your mitigation of incoming melee damage.
 * Cost per Level: 5


 * Ability #497: Bandage Wounds
 * Description: Each rank in this ability increases the amount of healing provided by a single bandage.
 * Cost per Level: 3


 * Ability #502: Channeling Mastery
 * Description: Each rank of this ability further reduces the chance of your spell casts being interrupted.
 * Cost per Level: 5


 * Ability #529: Cloak of Light
 * Description: This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell.
 * Cost per Level: 12


 * Ability #530: Vanquish Undead
 * Description: This ability increases your chance to inflict improved damage versus the undead and the damage you do when you succeed.
 * Cost per Level: 7


 * Ability #533: Swift Blade
 * Description: Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
 * Cost per Level: 3


 * Ability #498: Enhanced Aggression
 * Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
 * Cost per Level: 5


 * Ability #564: Knight's Expertise
 * Description: Each rank in this ability grants you an increased chance of performing a double attack in any given combat round.
 * Cost per Level: 7