Concepts of Computer Graphics

Table of Contents

 * 1) Introduction: A Problem Statement
 * 2) The Output Space: Pixels and Colors
 * 3) * Vectors
 * 4) * Images
 * 5) * Colors
 * 6) * Representing the Digital Image
 * 7) The Input Space: Vectors and Transformations
 * 8) * Measuring Space
 * 9) Techniques for Photo-Realistic Graphics
 * 10) * What Your Eyes See
 * 11) * The Idea of Raytracing
 * 12) * The Idea of Ray marching
 * 13) * The Idea of Ray casting
 * 14) Techniques for Real-Time Graphics