C++ Programming/Chapter Beyond the Standard Summary


 * 1) Resource Acquisition Is Initialization (RAII)
 * 2) Garbage Collection (GC)
 * 3) Design patterns - Creational, Structural and Behavioral patterns.
 * 4) Libraries - APIs vs Frameworks and Static and dynamic libraries.
 * 5) Boost library
 * 6) Optimizing your programs
 * 7) Cross-platform development
 * 8) Win32 (aka WinAPI)  - including Win32 wrappers.
 * 9) Cross-platform wrappers
 * 10) Multitasking
 * 11) Software internationalization
 * 12) Text encoding
 * 13) Unified Modeling Language (UML)

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