Blender 3D: Noob to Pro/Simple Vehicle: Alternative Shooting Machine

NOTE - Under Development.
This is a forthcoming tutorial module for the Noob to Pro/Simple Vehicle series. All development work is being performed in my Sandbox. Just in case somebody finds this, the page you're viewing was created by adding a link in the N2P ToC directly following Rocket Launcher & Publishing and then subsequently deleting the link & Publishing.

The result was checked to ensure the ToC was "reverted" properly (it was) and both of the following links on either side of the add/del tested to validate they functioned properly (they did): →→This Page←←
 * Simple Vehicle: Rocket Launcher
 * Simple Vehicle: Body

Two specific items were being researched:
 * 1) Could a new Noob to Pro page be created using the “broken link” approach and still remain available for development (i.e. I can reach it with a bookmark) but be “invisible” (not reachable via the ToC) until development/testing is completed; preliminary results indicate a positive outcome
 * 2) Can Source Code copy&paste be used to transfer Sandbox content if a move for some reason is a problem now that I’ve added content to this page; again preliminary results indicate a positive outcome

TESTING
This tutorial can be followed as either a follow up to or a replacement of the Rocket Launcher (the same techniques are addressed), depending on your personal predilections. Both cases are covered.

A fantasy simple Big Game Camera (appropriate for a Simple Vehicle) for use on a photo safari will be created; a render of the completed product is provided (Fig. 01). It is primarily based on cylinders and is comprised of five components:
 * 1) Lens Casing
 * 2) Camera (very simple, apologies to the “photophiles”)
 * 3) Stability Brackets (2)
 * 4) Stability Braces (2)
 * 5) Ball Joint/Swivel Mount (from the Rocket Launcher)

Test open in new window
NO Joy

Arch-Bak for V1 brackets

 * Fig.-23-Reusing-the-lens-casing.jpgt the lens casing, switch to Right Ortho view and enter Edit mode ensuring “Limit Selection to Visible” is toggled off (ILI)
 * Select the 8 faces directly in front of the handle stem; the easiest way is using Border Select
 * Duplicate and move to clear area (Fig. 23) Separate selection  and exit Edit mode.

Now click on the Materials context in the Properties  window.