Blender 3D: Noob to Pro/Printable Version

= Blender 3D: Noob to Pro =

= Unit 1: Knowing Before Making =

= What Blender Can Do =

= 3D Geometry =

= Coordinate Transformations =

= Orthographic Views =

= Perspective Views =

= Coordinate Spaces in Blender =

= User Interface Overview =

= Keystroke, Button, and Menu Notation =

= Non-standard equipment =

= Operating System specific notes =

= Blender Interface =

= Blender Windowing System =

= User Preferences Windows =

= Buttons Windows =

= 3D View Windows =

= Blender Interface New =

= Blender Windowing System New =

= User Preferences Window New =

= Properties Window New =

= 3D View New =

= Blender Memory Management =

= What is a Mesh? =

= Quickie Model =

= Quickie Render =

= Understanding the Camera =

= Improving Your House =

= Modeling a Simple Person =

= Detailing Your Simple Person 1 =

= Detailing Your Simple Person 2 =

= Creating a Simple Hat =

= Putting Hat on Person =

= Materials and Textures =

= Quickie Material =

= Multiple Materials Per Object =

= Image Textures =

= Procedural Textures =

= Quickie Texture =

= Halo Materials =

= Bones =

= Mountains Out Of Molehills =

= Modeling a volcano =

= Penguins from spheres =

= Die Easy 2 =

= Die Another Way =

= Model a Goblet =

= Model a Silver Goblet =

= Model a Silver Goblet cylinder =

= Spin a goblet =

= Light a Silver Goblet =

= Simple Vehicle =

= Simple Vehicle: Wheel =

= Simple Vehicle: Seat =

= Simple Vehicle: Rocket Launcher =

= Simple Vehicle: Body =

= Simple Vehicle: Some Assembly Required =

= Modeling a 3D Parachute in Blender =

= Model a Low Poly Head =

= Building a House =

= Pipe joints =

= Aligning Vertices with a Guide Image =

= Modeling a Fox from Guide Images =

= 2D Image (logo) to a 3D Model =

= Curve and Path Modeling =

= Intro to Bézier Curves =

= Curves In 3d =

= Deforming Meshes using the Curve Modifier =

= Making Your Creation Smoother =

= Using Textures =

= Using a texture to make a material partially transparent =

= Creating Basic Seawater =

= Mountains Out Of Molehills 2 =

= Basic Carpet Texture =

= The Rusty Ball =

= Procedural Eyeball =

= Creating Pixar-looking eyes in Blender =

= UV Map Basics =

= Realistic Eyes In Blender =

= Beginning Lighting =

= Understanding Real Lights =

= Adding Lamps =

= Faked Gi with Blender internal =

= Render Settings =

= Output Format Options =

= OSA =

= Looking All Around - Panorama Settings =

= Other Important Render Options =

= Yafray Render Options =

= Stamping =

= 2D, Toon, & CAD Rendering =

= Basic Animation =

= Basic Animation/ScreenLayout =

= Basic Animation/Lattice =

= Basic Animation/Bounce =

= Creating Basic Water animation =

= Flying Through A Canyon =

= Using the sequencer to compile frames into an animation =

= Particle Systems =

= Making Fire =

= Furry =

= Fireworks =

= Particles forming Shapes =

= Billboard Animation =

= Soft Body Animation =

= Simple Cloth Animation =

= Soft Body with wind =

= Your First Test =

= Platformer: Creation and Controls =

= An aMAZEing game engine tutorial =

= Platformer: Physics Fixes =

= Making exe =

= Build a skybox =

= Basic mouse pointer =

= Text in BGE =

= Python Platformer: Creation =

= Python Scripting =

= Advanced Tutorials/Python Scripting/Introduction =

= Advanced Tutorials/Python Scripting/Introduction New =

= Advanced Tutorials/Python Scripting/Addon Anatomy New =

= Advanced Tutorials/Python Scripting/Addon User Interface New =

= Advanced Tutorials/Python Scripting/Addon Custom Property New =

= Advanced Tutorials/Python Scripting/Separately Installable Addon New =

= Advanced Tutorials/Python Scripting/Object, Action, Settings New =

= Advanced Tutorials/Python Scripting/Procedural object creation =

= Advanced Tutorials/Python Scripting/External scripts =

= Advanced Tutorials/Python Scripting/Creating a GUI for your script =

= Advanced Tutorials/Python Scripting/Export scripts =

= Advanced Tutorials/Python Scripting/Import scripts =

= Advanced Tutorials/Python Scripting/Scripts for modifying meshes =

= Advanced Tutorials/Advanced Modeling/index =

= Advanced Tutorials/Advanced Modeling/Modeling =

= HDRi =

= Creating a Light Probe =

= Making Landscapes with heightmaps =

= How to Do Procedural Landscape Modeling =

= Landscape Modeling I: Basic Terrain =

= Landscape Modeling II: Texture Stenciling =

= Landscape Modeling III: Exporting as a Heightmap =

= Realistic Water using Fluid Sim and Yafray =

= Bump Mapping =

= Normal Mapping =

= Texture Normal Mapping =

= Color Map Normal Mapping =

= Nodes =

= Texture Nodes =

= Material Nodes =

= Compositing =

= Advanced Tutorials/Advanced Animation/index =

= Advanced Tutorials/Advanced Animation/Introduction =

= Advanced Tutorials/Advanced Animation/Guided tour/index =

= Advanced Tutorials/Advanced Animation/Guided tour/Armature/index =

= Advanced Tutorials/Advanced Animation/Guided tour/Armature/object =

= Advanced Tutorials/Advanced Animation/Guided tour/Armature/edit =

= Advanced Tutorials/Advanced Animation/Guided tour/Armature/pose =

= Advanced Tutorials/Advanced Animation/Guided tour/Mesh/index =

= Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Amodif =

= Advanced Tutorials/Advanced Animation/Guided tour/Mesh/env =

= Advanced Tutorials/Advanced Animation/Guided tour/Mesh/vg =

= Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Shape =

= Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Shape/Sync =

= Advanced Tutorials/Advanced Animation/Guided tour/Const/index =

= Advanced Tutorials/Advanced Animation/Guided tour/Const/cl =

= Advanced Tutorials/Advanced Animation/Guided tour/Const/cr =

= Advanced Tutorials/Advanced Animation/Guided tour/Const/tt =

= Advanced Tutorials/Advanced Animation/Guided tour/Const/fl =

= Advanced Tutorials/Advanced Animation/Guided tour/Const/st =

= Advanced Tutorials/Advanced Animation/Guided tour/Const/ik =

= Advanced Tutorials/Advanced Animation/Guided tour/NLA/index =

= Advanced Tutorials/Advanced Animation/Guided tour/NLA/intro =

= Advanced Tutorials/Advanced Animation/Guided tour/NLA/stride =

= Advanced Tutorials =

= Advanced Tutorials/Advanced Animation/example/ Piston, Rod and Crank =

= Advanced Tutorials/Advanced Animation/example/ Cutting Through Steel =

= Advanced Tutorials/Advanced Game Engine/index =

= Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI) =

= Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/Creating Pop-Up Menus =

= Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/Creating Moving Menus =

= Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/The "5-Layer" Button =

= Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/Creating Object Outlines =

= Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(Python) =

= Intro-GE-Source =

= Glossary =

= FAQ =

= Tutorial Links List =

= Hotkeys =

= Output Formats =

= Image Portfolio =

= Blender Glossary =

= Every Material Known to Man =

= Sources of free 3D models =

= Blueprint Links List =

= Materials, Textures, Photos =

= Asking for Help =

= Know What You're Doing =

= Modeling Realistically =

= Modelling tips =

= Cheat the 3D =

= Performance vs. Quality =

= Modeling a Gingerbread Man =

= Modeling a simple space-ship =

= Creating Weapons based on 2D Images =

= Match Moving =

= Motion Tracking with Icarus =

= Create a Clayman =

= Organic Modeling =

= Understanding the Fluid Simulator =

= Creating a jewel in Blender =

= Modeling a picture =

= Modeling with the Spin Tool =

= Spin Tool Introduction =

= Illustrative Example: Model a Wine Glass =

= Creating Ogg-Theora movies using Blender =

= Creating animated GIFs using Blender and Gimp =

= 3D Tiling Backgrounds For The Web =

= Cool Things =

= Troubleshooting =

= Creating Blender Libraries =

= Add some depth with stereo =

= Fluffy Material =

= Human Body =

= Using Blender Libraries =

= Beginning Modeling Final Project =

= Using Inkscape to make advanced Bézier curves =

= Platonic Solids =

= Polygonal Modeling =

= Box Modeling =

= Illustrative example: Model a Chair (Swan Chair) =

= Model a Chair-Preparations =

= Model a Chair-The Seat =

= Model a Chair-The Feet =

= Illustrative Example: Modeling a Simple Human Character =

= Modeling a Human Character - Preparations =

= Modeling a Human Character - Modeling =

= Polygon by Polygon modeling =

= Animation Notes and FAQ =

= Customization =

= Mist - Make Objects Opaque =