Blender 3D: Noob to Pro/Print version

=Unit 1: Knowing before Making=

=What Blender Can Do=

=3D Geometry=

=Orthographic Views=

=Perspective Views=

=Coordinate Spaces in Blender=

=User Interface Overview=

=Keystroke, Button, and Menu Notation=

=Non-standard Input Devices=

=Operating System-specific Issues=

=Blender User Interface=

=Blender Windowing System=

=User Preferences Windows=

=Buttons Windows=

=3D View Windows=

=What is a Mesh?=

=Quickie Model=

=Quickie Render=

=Improving Your House=

=Extruding a Simple Person=

=Smoothing Your Simple Person=

=Improving Your Simple Person= =Spinning a Simple Hat=

=Putting the Hat on the Person=

=Materials and Textures=

=Quickie Material=

=Multiple Materials Per Object=

=Image Textures=

=Procedural Textures=

=Quickie Texture=

=Halo Materials=

=A common pitfall in older tutorials (align to view issue)=

=Using Bones=

=Mountains Out Of Molehills=

=Modeling a volcano=

=Penguins from Spheres=

=Die Easy 2 (Dice Modeling)=

=Die Another Way (Dice Modeling for versions under 2.44)=

=Model a Silver Goblet=

=Model a Silver Goblet Another Way=

=Light a Silver Goblet ( Early look at lighting )=

=Simple Vehicle=

=Simple Vehicle: Wheel=

=Simple Vehicle: Seat=

=Simple Vehicle: Rocket Launcher=

=Simple Vehicle: Body=

=Simple Vehicle: Some Assembly Required=

=Modeling a 3D Parachute in Blender=

=Model a Low Poly Head=

=Building a House=

=Pipe Joints=

=Aligning Vertices with a Guide Image=

=Modeling a Fox from Guide Images=

=Using Bézier Curve to Model a 3D logo from a 2D logo=

=Curve and Path Modeling=

=Intro to Bézier Curves=

=Curves in 3d=

=Deforming Meshes using the Curve Modifier=

=Modeling with Meta Balls=

=Using Textures=

=Using a texture to make a material partially transparent=

=Creating Basic Seawater=

=Mountains Out Of Molehills 2=

=Basic Carpet Texture=

=The Rusty Ball=

=Procedural Eyeball=

=Creating Pixar-looking eyes=

=UV Map Basics=

=Realistic Eyes In Blender=