Blender 3D: Noob to Pro/Every Material Known to Man/Water

Water
Here is a nice water texture setting I've used for a couple of renders. It may or may not be transparent enough for many uses, but play around with the "alpha" setting until you've achieved the effect of your desire.



Material

Options found in 'Material' Window Tab

Color: R .653, G .780, B .954

Alpha: .62

Options found in 'Links and Pipeline' Window Tab

ZTransp: enabled (this is very important)

Options found in 'Shaders' Window Tab

Specular shader: Blinn Specularity: .651

Hardness: 29

Refraction: 4.521

Options found in 'Mirror Transp' Window Tab

Ray Mirror: enabled

Ray Mir (slider): .5

Texture

Options found in 'Texture' and 'Stucci' Window Tabs

Texture Type: Stucci

Plastic: enabled

Hard Noise: enabled

Noise Size: .236

Turbulence: 28.4

Options found in 'Color' Window Tab

Right Side Color: R 0, G 1, B 1

Right Side Alpha: 0

Left Side Color: R .504, G .757, B .889

Left Side Alpha: .715

Options found in 'Map To' Window Tab

Nor: enabled (white letters)

Nor (slider): 9.22

Oil
Here's an oil material. Simple enough.



Material

Options found in 'Material' Window Tab

Color: Black (R,G,B all = 0)

Options found in 'Shaders' Window Tab

Reflectivity: .872

Specularity (Blinn): 1.512

Hardness (Blinn): 50

Refraction: 3.089

Options found in 'Mirror Transp' Window Tab

RayMir: enabled, .12

Options found in 'Map To' Window Tab

Nor: enabled (inverted, text is yellow), 8.18

Texture

Options found in 'Texture' and 'Cloud' Window Tabs

Texture Type: Clouds

Color: enabled

Noise Type: soft noise

Noise Size: .366

Noise Depth: 3

Nabla: .034

Options found in 'Color' Window Tab

Right Side color Bar: R, G, B all are .2

Bright: 1.029

Water (sea, lake, river, etc.)
Here's a material for water, but use it for creating large water surfaces (sea, lake, river, etc.)

Material

Shading(F5)-->Material buttons-->Material

Color(Col):

R 0.653

G 0.780

B 0.954

Alpha 0.620

Shading(F5)-->Material buttons-->Shaders

Ref 4.521

Spec 0.650

Hard: 29

Shading(F5)-->Material buttons-->Mirror Transp

Ray Mirror ON

RayMir 0.50

Texture

Shading(F5)-->Texture buttons(F6)-->Texture

Press "Add New"

Texture Type: Stucci

Shading(F5)-->Texture buttons(F6)-->Stucci

Press "Plastic"

Press "Hard Noise"

Noise size 0.036 (2)

Turbulence 28.40

Back to Material

Shading(F5)-->Material buttons-->Map To

Col ON

Nor ON

R 0.504

G 0.757

B 0.889

Col 0.715

Nor 0.50 (1)

Tips:

- If you need bigger waves on surface rise the "Nor"(1) value

- If you have smaller surfaces rise the "NoiseSize"(2) value

- Use sun for light

Water