Blender 3D: Noob to Pro/Every Material Known to Man/Teeth

Basic Human Teeth

 UV Imaging: 
 * 1) Select your object (teeth) by either right-clicking on the object.
 * 2) Now go into edit mode and select everything by pressing "A".
 * 3) Press "U" and select "Unwrap".
 * 4) In the UV/Image Editor viewer select all the vertices (if they aren't already selected) by pressing "A".
 * 5) Under the "UV" tab select "Average Islands Scale" then "Pack Islands".
 * 6) Then Add an image to the screen. You can select any "white" image that can be created in any image editor (photoshop, paint, or GIMP)

 Material: 

Diffuse:
 * 1) Color

Set the color to your preference. I used a straight white with


 * R: 1
 * G: 1
 * B: 1


 * 1) Diffuse Shader Module:


 * Lambert
 * Intensity = 1.0

Specular:
 * 1) Color

Again set this to your preference, but I used a straight white.


 * R: 1
 * G: 1
 * B: 1


 * 1) Specular Shader Module:


 * CookTorr


 * 1) Hardness:
 * 200

Subsurface Scattering:


 * 1) Drop Down Menu
 * Marble

Leave the other options to default settings

 Texture: 

Texture Type:


 * Clouds

Clouds:


 * 1) GrayScale
 * 2) Soft Noise
 * 3) Basis = Voronoi F4
 * 4) Size = .025
 * 5) Nabla = .03
 * 6) Depth = 2

Mapping:

( All of this should be the default settings)


 * 1) Coordinates = Generated
 * 2) Projection = Flat

Influence:


 * Diffuse
 * 1) Intensity = 1.0
 * 2) Color = 1.0


 * Shading
 * 1) Uncheck Everything


 * Specular
 * 1) Color 1.0


 * Geometry
 * 1) Normal = 0.2
 * 2) ( the normal setting depends on how bumpy you want the teeth texture to be. This is a very low setting and it is barely visible. If you want it to be more visible turn it up)


 * Blend
 * 1) Mix


 * RGB To Intensity
 * 1) Check it (Enable)
 * 2) Turn the Color to White (it should be set to pink by default)


 * Bump Mapping
 * 1) Method = Best Quality
 * 2) Space = Object Space