Blender 3D: Noob to Pro/Every Material Known to Man/Realistic Silver

Material
Col: R= .675 G= .675 B= .750 Alpha= 1

Shaders
Diffuse Shader= Lambert Ref= .912 Tangent= on Specular Shader= Cook Torr Spec= .23 Hard= 90

Mirror Transparency
Ray mirror= on RayMir= .10 Fresnel= 1.000

Texture
Texture type= clouds NoiseSize= .850 NoiseDepth= 6 Noise Basis= Original Perlin Map to Col= on Nor= on (Mine went yellow when I double tapped it, looks better than just one click) Col: R= 1 G= 1 B= 1 Map Input Orco= on Cube= on sizeX=4 sizeY=3