Blender 3D: Noob to Pro/Every Material Known to Man/Mist

The parts you change to make a particle based mist spot are as follows: Emitter- Object- Scale:10.000 Type:Plane

Objects Panel- Particle Systems- New Amount:100000 Random:Faces Even:Random Normal:100.000 Random:200.000 Materials Panel- Material Buttons- Halo=Yes RGB:0,0,0 Halo Size:2.000 Hard:50 Add:1.000 World Buttons- -Optional         HoRGB-0,0,0

Mist