Blender 3D: Noob to Pro/Every Material Known to Man/Denim

Denim Method 1
This method is for a nice realistic Denim material, looking stratified and multi-colored. Material Color Shaders Diffuse Shader Specular Shader Texture1 Texture2 Texture3 Texture4
 * ColorSlider
 * R- 0.394
 * G- 0.417
 * B- 0.527
 * Type- Lambert
 * Ref- 0.8
 * Type- CookTorr
 * Spec- 0.205
 * Hard- 16
 * Type- Wood
 * Application- Bands - Sin - Soft Noise
 * NoiseSize- 0.15
 * Turbulance- 5.00
 * NoiseBasis- Blender Original
 * MapInput
 * MappingMethod- Orco
 * MappingShape- Tube
 * Size
 * SizeX- 15.00
 * SizeY- 15.00
 * SizeZ- 15.00
 * MapTo
 * MapApplication- Nor(Yellow)
 * NorSlider- 1.28
 * Type- Wood
 * Application- Bands - Sin - Soft Noise
 * NoiseSize- 0.15
 * Turbulance- 5.00
 * NoiseBasis- Blender Original
 * MapInput
 * MappingMethod- Orco
 * MappingShape- Tube
 * Size
 * SizeX- -15.00
 * SizeY- 15.00
 * SizeZ- 15.00
 * MapTo
 * MapApplication- Nor(Yellow)
 * NorSlider- 1.28
 * Type- Musgrave
 * Calculation- Multifractal
 * H- 1.00
 * Lacu- 2.00
 * Octa- 2.00
 * iScale- 1.00
 * NoiseSize- 0.50
 * NoiseBasis- Blender Original
 * MapInput
 * MappingMethod- Orco
 * MappingShape- Cube
 * Size
 * SizeX- 20.00
 * SizeY- 20.00
 * SizeZ- 20.00
 * MapTo
 * MapApplication- Nor
 * NorSlider- 0.32
 * Type- Musgrave
 * Calculation- Multifractal
 * H- 0.25
 * Lacu- 2.00
 * Octa- 0.97
 * iScale- 0.30
 * NoiseSize- 0.20
 * NoiseBasis- Blender Original
 * MapInput
 * MappingMethod- Orco
 * MappingShape- Cube
 * Size
 * SizeX- 1.00
 * SizeY- 1.00
 * SizeZ- 1.00
 * MapTo
 * MapApplication- Col
 * R- 0.80
 * G- 0.77
 * B- 0.43
 * TexIntegration- Mix
 * ColSlider- 0.30

Denim