Blender 3D: Noob to Pro/Every Material Known to Man/Copper

Copper Method 1
This method is for a nice realistic Copper material, looking stratified and slightly "dent-ish". Material Color Shaders Diffuse Shader Specular Shader RayMirror Texture1 Texture2
 * ColorSlider
 * R- 0.875
 * G- 0.553
 * B- 0.221
 * SpecSlider
 * R- 1.000
 * G- 0.718
 * B- 0.189
 * Type- Minnaert
 * Ref- 0.65
 * Dark- 0.52
 * Type- CookTorr
 * Spec- 1.68
 * Hard- 26
 * RayMir- 0.20
 * Fresnel- 1.18
 * Fac- 1.55
 * Type- Musgrave
 * Calculation- Multifractal
 * H- 1.00
 * Lacu- 2.00
 * Octa- 2.00
 * iScale- 0.54
 * NoiseSize- 0.55
 * NoiseBasis- Voronoi F2
 * MapInput
 * MappingMethod- Orco
 * MappingShape- Cube
 * Size
 * SizeX- 2.00
 * SizeY- 30.00
 * SizeZ- 25.00
 * MapTo
 * MapApplication- Nor
 * NorSlider- 1.1
 * Type- Musgrave
 * Calculation- Multifractal
 * H- 1.00
 * Lacu- 2.00
 * Octa- 2.00
 * iScale- 0.54
 * NoiseSize- 0.55
 * NoiseBasis- Voronoi F2
 * MapInput
 * MappingMethod- Orco
 * MappingShape- Cube
 * Size
 * SizeX- 2.00
 * SizeY- 2.00
 * SizeZ- 2.00
 * MapTo
 * MapApplication- Nor
 * NorSlider- 0.7

Copper