Blender 3D: Noob to Pro/Every Material Known to Man/Asphalt

Diffuse (Lambert)

 * Color: 404040
 * Intensity: 0.6

Specular (CookTorr)

 * Color: CCCCCC
 * Intensity: 0.22
 * Hardness: 5

(Leave every other sub-tab at its default settings.)

Musgrave
Type: Multifractal
 * Dimension: 0.8
 * Lacunarity: 1
 * Octaves: 2
 * Intensity: 0.4


 * Noise Basis: Voronoi F4
 * Size: 0.03
 * Nabla: 0.025

Mapping

 * Coordinates: Generated
 * Projection: Cube
 * Mapping Slot X: X
 * Mapping Slot Y: Y
 * Mapping Slot Z: Z


 * Offset
 * X: 0
 * Y: 0
 * Z: 0


 * Size
 * X: 1
 * Y: 1
 * Z: 1

Influence

 * Geometry
 * Normal: 2


 * Blend : Mix
 * Color: FF00FF
 * DVar: 1


 * Bump Mapping
 * Method: Low Quality
 * Space: Object Space

(Leave every other sub-tab at its default settings.)

Node Setup

 * Node 1 (Value)
 * Value: 150


 * Node 2 (Math)
 * Divide
 * Value: (Node 1)
 * Value: 5


 * Node 3 (Math)
 * Multiply
 * Value: (Node 1)
 * Value: 2


 * Node 4 (Voronoi Texture)
 * Coloring: Intensity
 * Vector: Default
 * Scale: (Node 1)


 * Node 5 (Noise Texture)
 * Vector: Default
 * Scale: (Node 1)
 * Detail: (Node 3)
 * Distortion: 0


 * Node 6 (Noise Texture)
 * Vector: Default
 * Scale: (Node 1)
 * Detail: (Node 2)
 * Distortion: 0


 * Node 7 (Color Ramp)
 * Color mode: RGB
 * Interpolation: Linear
 * Points
 * 0 (Position: 0) > 000000 (Alpha: 1)
 * 1 (Position: 1) > BABABA (Alpha: 1)
 * Factor: (Node 4 (Color))


 * Node 8 (Color Ramp)
 * Color mode: RGB
 * Interpolation: Linear
 * Points
 * 0 (Position: 0) > 000000 (Alpha: 1)
 * 1 (Position: 1) > BABABA (Alpha: 1)
 * Factor: (Node 5 (Color))


 * Node 9 (Color Ramp)
 * Color mode: RGB
 * Interpolation: Linear
 * Points
 * 0 (Position: 0) > 1A1AFF (Alpha: 1)
 * 1 (Position: 1) > 800080 (Alpha: 1)
 * Factor: (Node 6 (Color))


 * Node 10 (Diffuse BSDF)
 * Color: (Node 8 (Color))
 * Roughness: 0
 * Normal: Default


 * Node 11 (Glossy BSDF)
 * Shader Model: GGX
 * Color: CCCCCC
 * Roughness: 0.2
 * Normal: Default


 * Node 12 (Normal Map)
 * Object Space
 * Strength: 5
 * Color: (Node 9 (Color))


 * Node 13 (Mix Shader)
 * Factor: (Node 7 (Color))
 * Shader: (Node 10)
 * Shader: (Node 11)


 * Node 14 (Material Output)
 * Surface: (Node 13)
 * Volume: Default
 * Displacement: (Node 12)

Asphalt