Animating Weapons for Counter-Strike Source/Setting up the Work Folders

Setting up the Workspace
Purpose: To organize work

Note: XSI Mod Tool does not support saving scenes outside of its main folder. Note: This naming format does not have to be used for exporting SMDs.
 * Create a folder anywhere for your project. It should have a meaningful name.
 * Within this folder create two folders: tocompile and default.
 * The tocompile folder is where you will save your animations and references as SMDs and compile them.
 * The default folder will contain the default weapon decompiled for QC file referencing.
 * Navigate to this folder: C:\Softimage\XSI_6_Mod_Tool\Data\XSI_SAMPLES\Scenes\ (your path may be different)
 * Create a new folder here with the same project name.
 * Do the same for this folder: C:\Softimage\XSI_4.2_ModTool\Data\XSI_SAMPLES\Scenes\
 * You do not have to follow the following naming syntax, but it is useful for naming all of your XSI scenes. Typically, after animating, you will end up with:
 * css-[projectname]-rig
 * css-[projectname]-handssetup (can also be called idle)
 * css-[projectname]-shoot
 * css-[projectname]-shoot_empty
 * css-[projectname]-reload
 * css-[projectname]-draw