Animating Weapons for Counter-Strike Source/Rigging the Hands

Note: You can skip rigging the hands by downloading the following files:


 * FK: https://gkquestioninhindi.com
 * IK: (insert IK hands)
 * Fully IK: (insert fully IK hands)

Rigging the Model
Purpose: To be able to control a specific set of vertices when animating.


 * Open XSI Mod Tool 4.2
 * Go to ValveSource>Import SMD
 * Check the import materials box.
 * Open up the hands file. (It is usually found in the folder of the decompiled default model.)
 * If you don't see a hands file, you will have to decompile a different weapon and used that weapon's hands_reference.smd file.
 * On the right hand side of XSI Mod Tool, click Scene.
 * Navigate through the hierarchy starting at v_weapon until you find a gun name followed by parent. (such as xm1014_parent)
 * Right click the parent object and press delete on the keyboard.

Explanation: This gets rid of duplicate bones since you do not want them in your rig.


 * Go to File>Save As and save your file in your folder as css-[projectname]-part1.exp