Animating Weapons for Counter-Strike Source/Extracting Files From GCFs

Extracting files from GCFs
Purpose: To retrieve the default model for decompiling


 * Close Steam if it is running.
 * Open GCFScape.
 * Go to File>Open
 * Open counter-strike source shared.gcf. It is found in your SteamApps folder. (Try C:\Program Files\Valve\Steam\SteamApps\ or C:\Program Files\Steam\SteamApps\)
 * In the interface navigate to cstrike\models\weapons\
 * For this tutorial we will animate an sg552.
 * Select all of the files that begin with v_rif_sg552. This includes:
 * v_rif_sg552.dx80.vtx
 * v_rif_sg552.dx90.vtx
 * v_rif_sg552.mdl
 * v_rif_sg552.sw.vtx
 * v_rif_sg552.vvd


 * Drag these files into your "default" folder.
 * Extract cstrike\materials\models\weapons\v_models\hands\v_hands.vtf as well.
 * If you are actually going to work with a default model, extract the vtf files from cstrike\materials\models\weapons\v_models\*weapon_name*\