Animating Weapons for Counter-Strike Source/Exporting the Models


 * Open css-lr300-rig.exp

Setting up the Scene
Explanation: This lets the game perform the lighting for you when you export the models.
 * Open up the Scene Explorer by pressing the Scene button on the right.
 * Click the light source and press DELETE.

Fixing the Hierarchy

 * Press 9 to bring up the schematic view of the scene.
 * Select the null called ValveBiped.
 * Click the Parent button on the right hand panel under Constrain.
 * Click the two black rectangles.
 * Select the null called ValveBiped.ValveBiped.
 * Click the Parent button on the right hand panel under Constrain.
 * Click the Frame null.
 * Now right click and press Ctrl+R.

Exporting

 * Change the selection filter to null. On the right hand panel under Select, click the button that looks like a circle with a triangle inside it. Click null.
 * Press Ctrl+A to select all objects.
 * On the right hand panel click Transform, and then click Set Neutral Pose.
 * Change the selection filter back to object.


 * First, find a folder to which you will export your models and animations. You should already have this folder if you read Setting up the Work Folders. Use the tocompile folder.
 * Save the scene now.
 * Select the LR-300 and delete it by pressing delete.
 * On the top menu, click ValveSource>Export SMD.
 * Make sure the drop down list has "Model(.SMD)" selected.
 * Check only the first box.
 * Export it as hands.smd or something meaningful.
 * Reopen the scene without saving it.
 * Repeat the exporting process for the LR-300.