Animating Weapons for Counter-Strike Source/Decompiling the Default Model

Decompiling the Default Model
Purpose: To decompile the default models to use as a guideline for your compilation

Note: Make sure Steam is running.
 * Open up Cannonfodder's mdl decompiler. (execute as admin)
 * Uncheck "Use Steam File Access"
 * Check "Do not fix rotations on animations".
 * Click the ellipses next to "Choose Model File".
 * Navigate to your "default" folder and select the mdl file.
 * Click the ellipses next to "Choose Output Directory".
 * Navigate to the "default" folder again and select it.
 * Click extract. Two things can happen:
 * 1) mdldecompiler.exe crashes - Get an older version of Cannonfodder's mdl decompiler and place it in your sourcesdk\bin\ep1\bin directory and try with that exe.
 * 2) Dump completes successfully - No extra work here!