A-level Computing/AQA/Problem Solving, Programming, Data Representation and Practical Exercise/Skeleton code/2014 Exam/Section D

At the end of the game the player is asked to enter their name. Currently the player can just enter nothing by pressing Return. Modify the program to disallow empty inputs.
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Modify the function GetPlayerName as follows:

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Save/Load Recent scores from a file
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Ranked/Top/High Scores
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Add a new suit to the deck
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Function GetSuit(ByVal SuitNo As Integer) As String Dim Suit As String = "" Select Case SuitNo Case 1 : Suit = "Clubs" Case 2 : Suit = "Diamonds" Case 3 : Suit = "Hearts" Case 4 : Suit = "Spades" Case 5 : Suit = "Swords" End Select Return Suit End Function // Also in every instance of 52 or 51 add 13 to increase the deck size to accommodate another suit and add this to the text file: 5 1 5 2 5 3 5 4 5 5 5 6 5 7 5 8 5 9 5 10 5 11 5 12 5 13

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Change the objective of the game to higher or lower rather than just higher or not
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Use the suit of the card to determine if the same value card is higher or not - suits are ranked 1 to 4 as they are in Bridge - Clubs, Diamonds, Hearts, Spades
VB.Net solution

Enter this as IsNextCardHigher 'Mr Patel 'Highdown

'More efficient version which uses ELSE —Geoguy180--

Python Solution

Please note this solution amends the existing PlayGame function rather than creates a complete new function. It does need a need function called IsNextCardLower(LastCard, NextCard)
 * 1) Python Solution

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Getting the Users choice to choose if the next card will be higher will not accept capital letters. Modify the code to allow this.
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Currently there is no way to quit during the game. Allow the user to quit during the game.
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Limit the user's "username" to X characters
VB.Net Solution

NOTE: This piece of code has also disallowed an input of 0 characters for the 'username'. Therefore the username must be between 1 and 10 characters long. Jack.Wall

Python Solution

Note: This also has the fix for Question 1

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Pascal solution

Using the previously shown cards show a percentage of the next card being higher.
Second Python solution is a less compute intensive solution than most, and works all way from 1st to last card. Easy to port to other languages

'Note: none of these solutions take into account the fact that the total cards in each rank decreases

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Less Compute intensive solution every GetCard does ONE subtract, and MAX of 12 numbers to SUM to get percentage

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Allow the user a certain number of card swaps if they don't like the card dealt to them (Based on Bruce's "Play Your Cards Right" for those of a certain age!)
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Record the number of games played and an average score
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Give a player 2 lives. If they get it wrong they lose a life
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Replay a shuffled deck. Add a menu option to replay the last "shuffled" game.
As each card is thrown away and moved up the deck this requires changing the deck handling to include a pointer. Is this Likely?

This does not appear to be needed. You can just replay with Deck as the contents of that are not lost. There is no need for a copy of the Deck to play again. No it doesn't. As the person who produced the Pascal solution has shown - just take a copy of the shuffled deck before you start playing. You can play this copy again and again.

GetCard effectively pops card from deck and fills in a blank on bottom so destroys the deck while playing Python version available as well

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Create a gambling element where reaching a certain score earns you more money, based on a user bet.
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The Ace could be considered as a high card or a low card. Change the value of the aces to make them the highest card.
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Allow user to save the whole game, including the current player pack and the recent scores, quit the program, then restart program and continue to play saved game/scores
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When the card number is the same you draw and go onto the next card instead of losing.
Basically change IsNextCardHigher to become IsNextCardHigherOrEqual

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=== Make a two player game. Instead of 'Game over' play passes to the other player. Last man standing when the deck is exhausted wins. Or they get 5 guesses each, top score wins./*Surely the scores will be the same if no-one's got it wrong after 5?*/ /*If so, continue*/ ===

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When displaying the scores sort the player names into alphabetical order regardless of score
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Code provided by AQA is linked here
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